Esempio n. 1
0
        public GameVersion GetVersionFromFile()
        {
            GameVersion result;

            if (!this.VersionFileExist())
            {
                result = new GameVersion
                {
                    Version = BaseVersion
                };
                using (var stream = File.CreateText(_basePathToVersionFile))
                {
                    var jsonToWrite = JsonConvert.SerializeObject(result);
                    stream.Write(jsonToWrite);
                }
                return result;
            }
            else
            {
                result = new GameVersion
                {
                    Version = BaseVersion
                };
                var jsonToRead = File.ReadAllText(_basePathToVersionFile);
                result = JsonConvert.DeserializeObject<GameVersion>(jsonToRead);
            }

            return result;
        }
Esempio n. 2
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 public GameVersion UpdateVersionInFile(GameVersion gameVersion)
 {
     GameVersion result;
     var jsonToWrite = JsonConvert.SerializeObject(gameVersion);
     File.WriteAllText(_basePathToVersionFile, jsonToWrite);
     var jsonToRead = File.ReadAllText(_basePathToVersionFile);
     result = JsonConvert.DeserializeObject<GameVersion>(jsonToRead);
     return result;
 }
Esempio n. 3
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        public bool DownloadFileFromServer(GameVersion gameVersion)
        {
            this.SetupCurrentCulture();
            var fileToDownload = $"my-game-patch-{gameVersion.Version}.zip";
            var locationOfFileToSave = Path.Combine(_basePath, fileToDownload);

            var restRequest = new RestRequest(fileToDownload, Method.GET);
            _restClient.DownloadData(restRequest).SaveAs(locationOfFileToSave);

            return File.Exists(locationOfFileToSave);
        }
Esempio n. 4
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        public void UnzipDownloadedFiles(GameVersion gameVersion)
        {
            this.SetupCurrentCulture();
            var fileToUnzip = $"my-game-patch-{gameVersion.Version}.zip";
            var locationOfUnzip = Path.Combine(_basePath, fileToUnzip);
            using (var streamToUnzip = File.OpenRead(locationOfUnzip))
            {
                using (var zipInputStream = new ZipInputStream(streamToUnzip))
                {
                    var zipEntry = zipInputStream.GetNextEntry();
                    while (zipEntry != null)
                    {
                        var entryFileName = zipEntry.Name;

                        byte[] buffer = new byte[4096];

                        var fullZipToPath = Path.Combine(_basePath, entryFileName).ToLower();
                        var directoryName = Path.GetDirectoryName(fullZipToPath);

                        if (directoryName.Length > 0)
                        {
                            Directory.CreateDirectory(directoryName);
                        }
                        if (!fullZipToPath.Contains(".txt") && !fullZipToPath.Contains(".exe") && !fullZipToPath.Contains(".cfg"))
                        {
                            zipEntry = zipInputStream.GetNextEntry();
                        }
                        else
                        {
                            using (var streamWriter = File.Create(fullZipToPath))
                            {
                                StreamUtils.Copy(zipInputStream, streamWriter, buffer);
                            }
                            zipEntry = zipInputStream.GetNextEntry();
                        }
                    }
                }
            }
        }