void OnWillRenderObject() { if (heightMap2NormalMapAsset == null || oldProps.Equals(heightMap2NormalMapAsset.editGenerator)) { return; } oldProps = heightMap2NormalMapAsset.editGenerator; UpdateMap(); }
public void ApplyEditProperty() { generator = editGenerator; generator.UpdateDestMap(); }
public void RevertEditProperty() { editGenerator = generator; }