Esempio n. 1
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        public void UpdateStructure()
        {
            Keys = new List <OnScreenKeyboardKey>(gameObject.GetComponentsInChildren <OnScreenKeyboardKey>());

            //Load the key list
            if (Keys.Count < 1)
            {
                Debug.LogWarning("Heathen On Screen Keyboard was unable to locate an OnScreeKeboardKey component in any of its children.\nPlease add at least 1 key or indicate a key on the OnScreenKeyboard behaviour by setting the ActiveKey value.", this);
            }

            if (Keys.Count > 0 && (ActiveKey == null || !Keys.Contains(ActiveKey)))
            {
                //The developer didn't tell us where to start or gave us an orphan so pick the first child we found under us
                ActiveKey = Keys[0];
            }

            foreach (OnScreenKeyboardKey key in Keys)
            {
                key.Keyboard = this;
            }
        }
 /// <summary>
 /// Initializes a new instance of the <see cref="OnScreenKeyboardArguments"/> class.
 /// </summary>
 /// <param name="KeyPressed">Key pressed.</param>
 public OnScreenKeyboardArguments(OnScreenKeyboardKey KeyPressed)
 {
     this.KeyPressed = KeyPressed;
 }
 /// <summary>
 /// Navigates down from the current key.
 /// </summary>
 /// <returns>The key below the current.</returns>
 public OnScreenKeyboardKey NavigateDown()
 {
     ActiveKey = ActiveKey.DownKey;
     return(ActiveKey);
 }
 /// <summary>
 /// Navigates down from the current key.
 /// </summary>
 /// <returns>The key below the current.</returns>
 public OnScreenKeyboardKey NavigateRight()
 {
     ActiveKey = ActiveKey.RightKey;
     return(ActiveKey);
 }
 /// <summary>
 /// Navigates down from the current key.
 /// </summary>
 /// <returns>The key below the current.</returns>
 public OnScreenKeyboardKey NavigateLeft()
 {
     ActiveKey = ActiveKey.LeftKey;
     return(ActiveKey);
 }
 /// <summary>
 /// Navigates down from the current key.
 /// </summary>
 /// <returns>The key below the current.</returns>
 public OnScreenKeyboardKey NavigateUp()
 {
     ActiveKey = ActiveKey.UpKey;
     return(ActiveKey);
 }