Esempio n. 1
0
        public GameBoard(BattleGround battleGround)
        {
            this.battleGround = battleGround;
            InitializeComponent();

            /*for (int i = 0; i < battleGround.player1.hand.Count; i++)
             * {
             *  //cards.Add(account.decklist[i].name);
             *  cards.Add(new Button());
             *  int j = cards.Count - 1;
             *  cards[j].Text = "cost: "+ battleGround.player1.hand[i].cost+"\nattack:"+ battleGround.player1.hand[i].attack + "\nhp:" + battleGround.player1.hand[i].hp;
             *  cards[j].Location = new Point(10 + i * 100, 30);
             *  cards[j].Size = new Size(80, 50);
             *  cards[j].Tag = battleGround.player1.hand[i];
             *  cards[j].MouseDown += new System.Windows.Forms.MouseEventHandler(CardButton_MouseDown);
             *  cards[j].MouseUp += new System.Windows.Forms.MouseEventHandler(CardButton_MouseUp);
             *  Controls.Add(cards[j]);
             * }
             * for (int i = 0; i < battleGround.player2.hand.Count; i++)
             * {
             *  //cards.Add(account.decklist[i].name);
             *  cards.Add(new Button());
             *  int j = cards.Count - 1;
             *  cards[j].Text = "cost: " + battleGround.player2.hand[i].cost + "\nattack:" + battleGround.player2.hand[i].attack + "\nhp:" + battleGround.player2.hand[i].hp;
             *  cards[j].Location = new Point(10 + i * 100, 500);
             *  cards[j].Size = new Size(80, 50);
             *  cards[j].Tag = battleGround.player2.hand[i];
             *  cards[j].MouseDown += new System.Windows.Forms.MouseEventHandler(CardButton_MouseDown);
             *  cards[j].MouseUp += new System.Windows.Forms.MouseEventHandler(CardButton_MouseUp);
             *  Controls.Add(cards[j]);
             * }*/
            Fresh();
        }
Esempio n. 2
0
        private void buttonStart_Click(object sender, EventArgs e)
        {
            if (playerDeck_choose[1] == -1 || playerDeck_choose[2] == -1)
            {
                return;
            }
            var player1      = account.decklist[playerDeck_choose[1]];
            var player2      = account.decklist[playerDeck_choose[2]];
            var battleGround = new BattleGround(player1, player2);
            var newform      = new GameBoard(battleGround);

            this.Hide();
            newform.ShowDialog();
            //Application.ExitThread();
            this.Show();
        }