Esempio n. 1
0
        // Called when a game is ended
        private void game_over()
        {
            // Write why the game ended
            if (API.getEnemyPlayer().GetHero().GetRemainingHP() <= 0)
            {
                Log.say("Victory!");
            }
            else if (API.getOurPlayer().GetHero().GetRemainingHP() <= 0)
            {
                Log.say("Defeat...");
            }
            else
            {
                Log.say("Draw..?");
            }

            // Click through end screen info (rewards, and such)
            if (EndGameScreen.Get() != null)
            {
                EndGameScreen.Get().m_hitbox.TriggerRelease();

                //EndGameScreen.Get().ContinueEvents();
            }

            // Delay 10 seconds after this method
            Delay(10000);
        }
Esempio n. 2
0
        // Called when a game is ended
        private void game_over()
        {
            // Delay 10 seconds
            Delay(10000);
            // Try to move on
            try
            {
                // Write why the game ended
                if (API.getEnemyPlayer().GetHero().GetRemainingHP() <= 0)
                {
                    Log.say("Victory!");
                }
                else if (API.getOurPlayer().GetHero().GetRemainingHP() <= 0)
                {
                    Log.say("Defeat...");
                }
                else
                {
                    Log.say("Draw..?");
                }

                // Click through end screen info (rewards, and such)
                if (EndGameScreen.Get() != null)
                {
                    EndGameScreen.Get().m_hitbox.TriggerRelease();

                    //EndGameScreen.Get().ContinueEvents();
                }
            }
            catch (Exception e)
            {
                Log.error("Exception: In endgame function");
                Log.error(e.ToString());
            }
        }