public GameStateManager(Game1 game)
 {
     Game = game;
     States = new Dictionary<string, GameState>();
     CurrentState = "";
     NextState = "";
     TransitionSpeed = 1.0f;
 }
Esempio n. 2
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 public GameState(Game1 game, string name, GameStateManager stateManager)
 {
     Game = game;
     Name = name;
     StateManager = stateManager;
     IsInitialized = false;
     TransitionValue = 0.0f;
     Transitioning = TransitionMode.Entering;
 }
Esempio n. 3
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 public WinState(Game1 game, GameStateManager GSM, PlayState play)
     : base(game, "PlayState", GSM)
 {
     Play = play;
     SpriteBatch = new SpriteBatch(Game.GraphicsDevice);
 }
Esempio n. 4
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 public PlayState(Game1 game, GameStateManager GSM)
     : base(game, "PlayState", GSM)
 {
 }