Esempio n. 1
0
 public static Corpse Create(Player player)
 {
     var corpse = new Corpse {
         Owner = player,
         OwnerGuid = player.Guid,
         //PartyGuid = ,
         Facing = player.Facing,
         PosX = player.PosX,
         PosY = player.PosY,
         PosZ = player.PosZ,
         DisplayId = player.DisplayId,
         //Bytes1_0 = , // classe?
         Race = player.Race,
         Gender = player.Gender,
         Skin = player.Skin,
         Face = player.Face,
         HairStyle = player.HairStyle,
         HairColor = player.HairColor,
         FacialHair = player.FacialHair,
         GuildId = player.GuildMember.With(x=>x.Guild.Id),
         //Flags = CorpseFlags.Bones,
         DynamicFlags = CorpseDynamicFlags.None,
     };
     return corpse;
 }
Esempio n. 2
0
 private static IPacket GetCorpseQuery(Corpse corpse)
 {
     IPacket pkt = WorldPacketFactory.Create(WMSG.MSG_CORPSE_QUERY);
     BinaryWriter writer = pkt.CreateWriter();
     writer.Write((byte)1);
     writer.Write(corpse.MapId);
     writer.Write(corpse.PosX);
     writer.Write(corpse.PosY);
     writer.Write(corpse.PosZ);
     writer.Write(corpse.MapId);
     return pkt;
 }