public void MapEvicted(MapEvent @event) { if (EvictAll != null) { EvictAll(@event); } }
public void MapCleared(MapEvent @event) { if (ClearAll != null) { ClearAll(@event); } }
public void MapCleared(MapEvent @event) { ClearAll?.Invoke(@event); }
public void MapEvicted(MapEvent @event) { EvictAll?.Invoke(@event); }
public void MapCleared(MapEvent @event) { fClearAll(@event); }
public void MapEvicted(MapEvent @event) { fEvictAll(@event); }