Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            //spawn a player and a wall here for testing purposes
            pausemessagething = new GameObject();
            pausemessagething.Location = new Rectangle(170, 100, 500, 200);
            pausemessagething.Image = ImageBank.pausemessage;

            player = new Player();

            textBox = new InputWindow(player);

            //set up winscreen
            winscreenpopup = new GameObject();
            winscreenpopup.Location = new Rectangle(170,100,500,400);
            winscreenpopup.Image = ImageBank.winscreen;

            //set up lose screen
            loosescreenpopup = new GameObject();
            loosescreenpopup.Location = new Rectangle(170, 100, 500, 400);
            loosescreenpopup.Image = ImageBank.looseScreen;

            //set up reset and continue buttons
            resetButton = new GameObject();
            resetButton.Location = new Rectangle(370,380,80,35);

            continueButton = new GameObject();
            continueButton.Location = new Rectangle(resetButton.Location.Right+0, 380, 80, 40);

            //load list of levels
               // levels.Add("testLevel");
              // /*
            levels.Add("levelOne");
            levels.Add("levelTwo");
            levels.Add("levelThree");
            levels.Add("levelFour");
            levels.Add("levelFive");
            levels.Add("levelSix");
            levels.Add("levelSeven");//*/
            levels.Add("bossLevel");

            //create new map
            map = new Map(player);
            map.Load(levels[0]);

            //load background, set it in place
            background = new GameObject();
            background.Location = new Rectangle(0, 0, 800, 600);
            background.Image = ImageBank.background;
        }
Esempio n. 2
0
        //read a file and populated the grid with objects
        public void Load(string level)
        {
            BinaryReader reader;

            //Get testmap data file
            try {
                reader = new BinaryReader(File.Open(level+".dat", FileMode.Open));
            }
            catch (Exception e) {
                throw e;
            }

            //write number of rows, then columns then the string
            int r = reader.ReadInt32();
            row = r;
            int c = reader.ReadInt32();
            col = c;
            length = r * 50;
            width = c * 50;
            string s = reader.ReadString();
            char[] chars = s.ToCharArray();

            grid = new GameObject[r, c]; //populate matrix of GameObjects
            for (int i = 0; i < r; i++){//loop through all rows and cols
                for (int j = 0; j < c; j++){

                    char m = chars[(i * c + j)];

                    if (m == 'a') { //'a' is a blank space
                        grid[i, j] = null;
                    }
                    else if ((int)m == (int)'a'+1) { //'a' is a blank space
                        grid[i, j] = new Wall();
                        grid[i, j].Location = new Rectangle(j * 50, i * 50, 50, 50);

                        grid[i, j].Image = ImageBank.platforms[0];
                    }
                    else if((int)m < ((int)'a'+50)){ //otherwise just place a wall for now
                        grid[i, j] = new Platform();
                        grid[i, j].Location = new Rectangle(j * 50, i * 50, 50, 50);

                        grid[i, j].Image = ImageBank.platforms[(int)m-((int)'a' + 1)];
                    }
                    else if (m == (char)((int)'a'+50)) { //'a'+50 should be the basic enemy
                        grid[i, j] = null; //treat as blank space

                        //then add a new minion on spot to Que of Movables
                        WalkingMinion mini = new WalkingMinion(p, j * 50, i * 50-30);

                        mini.Map = this; //give enemy reference to this map object

                        //mini.Location = new Rectangle(j * 50, i * 50, 50, 50);
                        movables.Add((Movable)mini);
                    }
                    else if (m == (char)((int)'a' + 51)) { //'a'+51 should be the shooting enemy
                        grid[i, j] = null; //treat as blank space

                        //then add a new minion on spot to Que of Movables
                        ShootingMinion e2= new ShootingMinion(p, j * 50, i * 50 - 30);

                        e2.Map = this; //give enemy reference to this map object

                        //mini.Location = new Rectangle(j * 50, i * 50, 50, 50);
                        movables.Add((Movable)e2);
                    }
                    else if (m == (char)((int)'a' + 52)) { //'a'+52 should be the lamp enemy
                        grid[i, j] = null; //treat as blank space

                        //then add a new minion on spot to Que of Movables
                        LampMinion e2 = new LampMinion(p, j * 50, i * 50 - 0);

                        e2.Map = this; //give enemy reference to this map object

                        //mini.Location = new Rectangle(j * 50, i * 50, 50, 50);
                        movables.Add((Movable)e2);
                    }
                    else if (m == (char)((int)'a' + 53)) { //'a'+53 should be the BOSS
                        grid[i, j] = null; //treat as blank space

                        //then add a new minion on spot to Que of Movables
                        Boss b = new Boss(p, j * 50, i * 50 - 0);

                        b.Map = this; //give enemy reference to this map object

                        //mini.Location = new Rectangle(j * 50, i * 50, 50, 50);
                        movables.Add((Movable)b);
                    }
                    else if (m == (char)((int)'a' + 150)) { //'a'+150 Player spawn
                        grid[i, j] = null; //treat as blank space

                        playerSpawn = new Point(j*50,i*50);
                    }
                    else if (m == (char)((int)'a' + 151))
                    { //'a'+151 Player goal
                        grid[i, j] = new Goal(); //treat as blank space

                        grid[i,j].Location= new Rectangle(j * 50, i * 50,50,50);
                        goal = (Goal)grid[i, j];
                    }
                    else if (m == (char)((int)'a' + 153))
                    { //'a'+153 Tutorial "keys" image
                        grid[i, j] = new GameObject(); //treat as blank space

                        grid[i, j].Location = new Rectangle(j * 50, i * 50, 300, 150);
                        grid[i, j].Image = ImageBank.keys;
                    }
                    else { //otherwise just place a wall for now
                        grid[i, j] = new Platform();
                        grid[i, j].Location = new Rectangle(j * 50, i * 50, 50, 50);

                    }
                }
            }
            reader.Close();

            resetList = new List<Movable>(Movables);
            Reset();
        }