public static void Load(string MapName) { MapTex = ResMgr.LoadTexture(MapName); Width = MapTex.width; Height = MapTex.height; X = -(Width / 2); Y = -(Height / 2); }
public GameUnit(string UnitName, Vector2 Position) { this.Position = Position; CanLinkEnergy = false; UpdateInterval = 1; UnitTex = ResMgr.LoadTexture(UnitName); Name = UnitName; Destroyed = false; DrawColor = Color.WHITE; Pickable = true; Health = 100; LightningOnDestroy = false; }