Esempio n. 1
0
 public static void MyExtraMethod(AttributePatchTest inst, int theArg)
 {
     if (theArg >= 20 && theArg < 30)
     {
         inst.lastArg = 1000 + theArg;
     }
 }
Esempio n. 2
0
 static bool Target_Prefix(AttributePatchTest __instance, int myArg, ref int __result)
 {
     if (myArg < 10)
     {
         __result = myArg * 100;
         UnityEngine.Debug.Log($"[{AttributePatchTest.testName}] INFO - Target_Prefix({myArg}) => {__result}");
         return(false);
     }
     UnityEngine.Debug.Log($"[{AttributePatchTest.testName}] INFO - Target_Prefix({myArg}) ... nop");
     return(true);
 }
Esempio n. 3
0
 static void Target_Postfix(AttributePatchTest __instance, int myArg, ref int __result)
 {
     if (myArg >= 10 && myArg < 20)
     {
         UnityEngine.Debug.Log($"[{AttributePatchTest.testName}] INFO - Target_Postfix({myArg}) => {__result} -> {myArg * 200}");
         __result = myArg * 200;
     }
     else
     {
         UnityEngine.Debug.Log($"[{AttributePatchTest.testName}] INFO - Target_Postfix({myArg}) ... nop");
     }
 }