Esempio n. 1
0
        IEnumerator PingClock()
        {
            m_www = new WWW(m_url, m_timeCmdBytes, m_headers);

            double sendTime = HFTUtil.GetJSTimeInSeconds();

            yield return(m_www);

            double receiveTime = HFTUtil.GetJSTimeInSeconds();

            string err    = m_www.error;
            string result = m_www.text;

            m_www = null;

            if (!String.IsNullOrEmpty(err))
            {
                m_log.Tell("error: " + err + ", result:" + result);
            }
            else
            {
                HFTTimePing ping = JsonUtility.FromJson <HFTTimePing>(result);
                if (ping != null && ping.time > 0.0)
                {
                    double duration   = receiveTime - sendTime;
                    double serverTime = ping.time + duration / 2;
                    s_timeOffsetSeconds = serverTime - receiveTime;
                }
            }
        }
Esempio n. 2
0
        IEnumerator PingClock()
        {
            using (var www = new UnityWebRequest(m_url, UnityWebRequest.kHttpVerbPOST)) {
                www.uploadHandler             = new UploadHandlerRaw(m_timeCmdBytes);
                www.uploadHandler.contentType = "application/json";
                www.downloadHandler           = new DownloadHandlerBuffer();
                www.SetRequestHeader("Content-Type", "application/json");
                double sendTime = HFTUtil.GetJSTimeInSeconds();
                yield return(www.SendWebRequest());

                double receiveTime = HFTUtil.GetJSTimeInSeconds();

                string err    = www.error;
                string result = www.downloadHandler.text;

                if (www.isHttpError || www.isNetworkError && !String.IsNullOrEmpty(err))
                {
                    m_log.Tell("error: " + err + ", result:" + result);
                }
                else
                {
                    HFTTimePing ping = JsonUtility.FromJson <HFTTimePing>(result);
                    if (ping != null && ping.time > 0.0)
                    {
                        double duration   = receiveTime - sendTime;
                        double serverTime = ping.time + duration / 2;
                        s_timeOffsetSeconds = serverTime - receiveTime;
                    }
                }
            }
        }