Esempio n. 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        public void Initialize(int width, int height)
        {
            m_ServerWriter = new ServerWriter();

            InputController.IC.OnClick += IC_OnClick;

            m_iScreenWidth  = width;
            m_iScreenHeight = height;
            m_Tutorial      = new TutorialSystem(m_iScreenWidth, m_iScreenHeight, this);

            //m_CurrentScene = new GameScene(this);
            //((GameScene)m_CurrentScene).Initialize(0, 6, true);
            m_CurrentScene = new StartupScene(this);
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();
            m_ServerWriter = new ServerWriter();

            InputController.IC.OnClick += IC_OnClick;

            m_iScreenWidth  = graphics.GraphicsDevice.Viewport.Width;
            m_iScreenHeight = graphics.GraphicsDevice.Viewport.Height;
            m_Tutorial      = new TutorialSystem(m_iScreenWidth, m_iScreenHeight, this);

            //m_CurrentScene = new GameScene(this);
            //((GameScene)m_CurrentScene).Initialize(0, 6, true);
            m_CurrentScene = new StartupScene(this);
        }