Inheritance: UnityEngine.MonoBehaviour
Esempio n. 1
0
 /// <summary>
 /// Add disk to this column
 /// </summary>
 /// <param name="newDisk">reference to disk to be added</param>
 public void addDisk(Disk newDisk)
 {
     disks.Push(newDisk);
     checkWinningCondition();
 }
Esempio n. 2
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 public void setWaitingForTarget(Disk disk)
 {
     waitingForTarget = disk;
 }
Esempio n. 3
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 public void Clear()
 {
     SelectedDisk = null;
 }