Esempio n. 1
0
        /// <summary>
        /// Create the grid the grid depends of the puzzle  4,9,16 pieces
        /// </summary>
        /// <param name="mw"></param>
        public void createGrid(PuzzleGame mw)
        {
            this.mw = mw;
            int numPiece = 1;

            for (int i = 0; i < n; i++)
            {
                ColumnDefinition gridCol1 = new ColumnDefinition();
                RowDefinition    gridRow1 = new RowDefinition();
                this.gridMatriz.ColumnDefinitions.Add(gridCol1);
                this.gridMatriz.RowDefinitions.Add(gridRow1);
            }
            for (int i = 0; i < this.gridMatriz.RowDefinitions.Count; i++)
            {
                for (int j = 0; j < this.gridMatriz.ColumnDefinitions.Count; j++)
                {
                    PiecePuzzle piece = new PiecePuzzle();
                    piece.Control = this.conPuz;
                    piece.Num     = numPiece;
                    numPiece++;

                    Grid.SetRow(piece, i);
                    Grid.SetColumn(piece, j);
                    this.gridMatriz.Children.Add(piece);
                }
            }
            this.sourceImage();
        }
Esempio n. 2
0
        /// <summary>
        /// The user select the difficulty
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void selectPuzzle(object sender, RoutedEventArgs e)
        {
            this.sensorChooser.Stop();
            this.Hide();
            int        aux = Int32.Parse(((KinectTileButton)sender).Tag.ToString());
            PuzzleGame mw  = new PuzzleGame(aux, this);

            mw.Show();
        }