Esempio n. 1
0
        private void SetBodyTextureSolidColor(Asset asset)
        {
            ColorAsset            colorAsset  = (ColorAsset)asset;
            SolidColorPixelSource pixelSource = new SolidColorPixelSource(1024, 1024, colorAsset.Color);

            mBodyTexture.SetLayerSource(asset.Type, pixelSource);
        }
Esempio n. 2
0
        public void ClearLayer(string layerName)
        {
            // Check if a layer exists
            if (HasLayer(layerName))
            {
                // Get relevant layer
                PixelSourceLayer layer = GetLayer(layerName);

                // Mark the layer as dirty
                MarkAsDirty(layer);

                if (layer.PixelBlendMode == Pixel.PixelBlendMode.Multiply)
                {
                    layer.PixelSource = new SolidColorPixelSource(mWidth, mHeight, Color.white);
                }
                else
                {
                    layer.PixelSource = SolidColorPixelSource.Clear(mWidth, mHeight);
                }
            }
            else
            {
                Console.LogError("LayeredTexture ClearLayer: Layer with name " + layerName + " does not exist in this Complex Texture");
            }
        }
Esempio n. 3
0
 /*
  *      Add an empty layer to a zone
  */
 public void CreateLayerInZone(string layerName, string zoneName, Pixel.PixelBlendMode blendMode)
 {
     if (!HasZone(zoneName))
     {
         Console.LogError("LayeredPalette AddLayer(): Zone " + zoneName + " does not exist");
     }
     else
     {
         TextureZone           zone           = GetZone(zoneName);
         SolidColorPixelSource newPixelSource = SolidColorPixelSource.Clear((int)zone.Area.width, (int)zone.Area.height);
         PixelSourceLayer      newLayer       = new PixelSourceLayer(this, newPixelSource, blendMode, (int)zone.Area.x, (int)zone.Area.y);
         CreateLayerInZone(layerName, zoneName, newLayer);
     }
 }