Esempio n. 1
0
        /// <summary>
        /// Switches to the next shirt and then updates preview images by calling <see cref="DisplayPreviewImages"/>
        /// </summary>
        /// <returns>Returns the new shirt that is selected</returns>
        public Shirt NextShirt()
        {
            // make sure to rotate around size of shirts list
            this.currentShirtIndex = (this.currentShirtIndex + 1) % this.shirts.Count();

            this.DisplayPreviewImages();

            Shirt nextShirt = this.shirts[this.currentShirtIndex];

            return(nextShirt);
        }
Esempio n. 2
0
        /// <summary>
        /// Executes when ready to go
        /// </summary>
        /// <param name="sender">Sender</param>
        /// <param name="e">Event</param>
        private void WindowLoaded(object sender, RoutedEventArgs e)
        {
            this.BeginSpeechRecognition();

            // set up shir manager and load first shirt onto skeleton
            this.shirtManager = new ShirtManager(ChosenShirt, PreviousShirt, NextShirt, this.Dispatcher);
            this.shirt        = this.shirtManager.NextShirt();

            // for drawing skeleton bones and joints onto body
            this.drawingVisual = new DrawingVisual();
            this.visualHost    = new VisualHost {
                visual = this.drawingVisual
            };

            // Select Sensor to be used
            foreach (KinectSensor potentialSensor in KinectSensor.KinectSensors)
            {
                if (potentialSensor.Status == KinectStatus.Connected)
                {
                    // found a potential sensor that's connected, so now we use it
                    this.sensor = potentialSensor;

                    break;
                }
            }

            // execute only if we successfully acquired a sensor
            if (this.sensor == null)
            {
                return;
            }

            // enable the necessary streams
            this.sensor.ColorStream.Enable();
            this.sensor.SkeletonStream.Enable();
            this.sensor.DepthStream.Enable();

            // add event handlers for the frames
            this.sensor.AllFramesReady += this.SensorOnAllFramesReady;

            try
            {
                this.sensor.Start();
            }
            catch (IOException)
            {
                this.sensor = null;
            }
        }
Esempio n. 3
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 /// <summary>
 /// Check text to see if a specific command is uttered
 /// </summary>
 /// <param name="text">Text recognized by <see cref="SpeechRecognizer"/> to be analyzed for command syntax</param>
 private void ProcessCommand(string text)
 {
     if (text.ToLower().Contains("next"))
     {
         this.shirt = this.shirtManager.NextShirt();
     }
     else if (text.ToLower().Contains("back") || text.ToLower().Contains("previous"))
     {
         this.shirt = this.shirtManager.PreviousShirt();
     }
     else if (text.ToLower().Contains("debug"))
     {
         this.DEBUG = !this.DEBUG;
     }
 }
Esempio n. 4
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        /// <summary>
        /// Switch to the previous shirt
        /// </summary>
        /// <returns>Instance of newly selected shirt</returns>
        public Shirt PreviousShirt()
        {
            if (this.currentShirtIndex == 0)
            {
                this.currentShirtIndex = this.shirts.Count() - 1;
            }
            else
            {
                this.currentShirtIndex = this.currentShirtIndex - 1;
            }

            this.DisplayPreviewImages();

            Shirt previousShirt = this.shirts[this.currentShirtIndex];

            return(previousShirt);
        }
Esempio n. 5
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        /// <summary>
        /// Loads shirts that are stored in the project resources
        /// </summary>
        /// <returns>An array of <see cref="Shirt"/> instances for the <see cref="ShirtManager"/> to keep track of</returns>
        private List <Shirt> InitializeShirts()
        {
            List <Shirt> loadedShirts = new List <Shirt>();

            ResourceSet resources = Resources.ResourceManager.GetResourceSet(CultureInfo.CurrentUICulture, true, true);

            // TODO make check if the entry is of type Bitmap, cause projects could have resources that are not images
            foreach (DictionaryEntry entry in resources)
            {
                // Convert entry object to Bitmap
                Bitmap resource = (Bitmap)entry.Value;

                // Convert bitmap to BitmapSource file that we can display on the image
                BitmapSource source = LoadImageBitmapSource(resource);

                // Create instance of the shirt object, making sure to pass in Canvas
                Shirt shirt = new Shirt(this.ShirtCanvas, source);

                loadedShirts.Add(shirt);
            }

            return(loadedShirts);
        }