public GameManager(Canvas gameCanvas, ToggleSwitch difficultyLevel, Button buttonNewWord, TextBlock textBlockGuessWord, TextBlock textBlockCommentHard) { #region init Xaml attribute _gameCanvas = gameCanvas; _toggleSwitchLevels = difficultyLevel; _toggleSwitchLevels.Toggled += toggleSwitchLevel_Toggled; _buttonNewWord = buttonNewWord; _buttonNewWord.Click += buttonNewWord_Click; _textBlockGuessWord = textBlockGuessWord; _textBlockCommentHard = textBlockCommentHard; _textBlockCommentHard.Foreground = new SolidColorBrush(Colors.Red); _textBlockCommentHard.FontSize = 20; #endregion _keyBoard = new KeyBoard(_gameCanvas, new System.Drawing.Rectangle(25, 25, 75, 75)); _keyBoard.AddClickEventHandler(KeyBoard_Click); _pictureFrames = new HangManFrames(_gameCanvas, new System.Drawing.Rectangle(600, 400, 250, 250), @"/Assets/HangManImage/"); _randomWord = new RandomWord(); EasyGame(); _textBlockGuessWord.FontSize = FontSizeTextBlocks; }
private void WrongGuessUpdateFrame(KeyBoard key) { char keyContent = (char)key.Content; bool ignoreUpperCaseSpecialKey = !(keyContent.Equals('>') || keyContent.Equals('<')); if (ignoreUpperCaseSpecialKey && !_word.GuessChar(keyContent)) { UpdateHangManPicture(); } }
private void KeyBoard_Click(object sender, RoutedEventArgs e) { KeyBoard key = (KeyBoard)sender; bool SpecialKey = !(key.IndexI == _buttons.GetLength(0) - 1 && key.IndexJ == _buttons.GetLength(1) - 1); if (SpecialKey) { _disableKeys.Add((char)key.Content); } else { ChangeCase(); } UpdateKeyBoard(); }
private void InitButtons() { for (int i = 0; i < _buttons.GetLength(0); i++) { for (int j = 0; j < _buttons.GetLength(1); j++) { _buttons[i, j] = new KeyBoard(); _buttons[i, j].IndexI = i; _buttons[i, j].IndexJ = j; _buttons[i, j].Width = _rectChar.Width; _buttons[i, j].Height = _rectChar.Height; _buttons[i, j].FontSize = fontSize; _buttons[i, j].Click += KeyBoard_Click; // _buttons[i, j].Background = new SolidColorBrush(Windows.UI.Color.FromArgb(25, 0, 100, 0)); Canvas.SetLeft(_buttons[i, j], _rectChar.X + (j * (_rectChar.Width + spaceBetweenBtn))); Canvas.SetTop(_buttons[i, j], _rectChar.Y + (i * (_rectChar.Height + spaceBetweenBtn))); _buttons[i, j].Content = _spliteKeyBoardLowerCase[i][j]; _gameCanvas.Children.Add(_buttons[i, j]); } } }