private void Awake() { userRig = GetComponentInParent <UserRig>(); skeletalControllerHand = GetComponent <SkeletalControllerHand>(); ProviderSwitcher providerSwitcher = userRig.ProviderSwitcher; // get all of our handed stuff // break into the model manager handModelManagers = userRig.GetComponentsInChildren <HandModelManager>(true); FieldInfo[] privateFields = typeof(HandModelManager).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); modelGroupField = privateFields.First <FieldInfo>(item => item.Name == "ModelPool"); modelGroupLists = new List <HandModelManager.ModelGroup> [handModelManagers.Length]; // we need our datahands foreach (HandModelManager modelManager in handModelManagers) { DataHand[] dataHands = modelManager.GetComponentsInChildren <DataHand>(true); if (dataHands != null && dataHands.Length == 2) { Chirality chirality = (IsLeft) ? Chirality.Left : Chirality.Right; dataHand = dataHands.First(item => item is DataHand && item.Handedness == chirality); } else { continue; } } GetModelGroupLists(); }
private void Awake() { instance = this; UserHand[] hands = GetComponentsInChildren <UserHand>(true); leftHand = hands.First <UserHand>(item => item.IsLeft); rightHand = hands.First <UserHand>(item => !item.IsLeft); GetHandPoints(); providerSwitcher = GetComponentInChildren <ProviderSwitcher>(); platformManager = providerSwitcher.GetComponent <PlatformManager>(); }
void Awake() { UserRig userRig = UserRig.Instance; RigidHand rigidHand = GetComponentInParent <RigidHand>(); userHand = (rigidHand.Handedness == Chirality.Left) ? userRig.LeftHand : userRig.RightHand; fingertipData.Owner = this.gameObject.GetComponent <CapsuleCollider>(); fingertipData.HandModel = userHand; otherObjectList = new List <GameObject>(); fingertipData.HandModel.OnTrackingLost += InputProvider_HandTrackingLost; fingertipData.finger = finger; }
private void Awake() { SkeletalControllerHand[] controllerHands = FindObjectsOfType <SkeletalControllerHand>(); foreach (SkeletalControllerHand controllerHand in controllerHands) { if (controllerHand.IsLeft == _isLeft) { skeletalControllerHand = controllerHand; break; } } steamVRRemapper = skeletalControllerHand.GetComponent <SteamVRRemapper>(); _graspManipulatorPoints.Add(position); _contactBones = new ContactBone[] { }; primaryHoverPoints.Add(skeletalControllerHand.IndexMetacarpal.GetChild(0).GetChild(0).GetChild(0)); userRig = FindObjectOfType <UserRig>(); }
private void Awake() { userRig = GetComponentInParent <UserRig>(); platformManager = GetComponent <PlatformManager>(); interactionManager = Leap.Unity.Interaction.InteractionManager.instance; if (interactionManager != null) { controllerManager = interactionManager.GetComponent <PlatformControllerManager>(); } if (interactionManager) { foreach (InteractionController controller in interactionManager.interactionControllers) { if (controller is InteractionHand) { InteractionHand hand = (InteractionHand)controller; if (hand.isLeft) { leftInteractionHand = hand; } else { rightInteractionHand = hand; } hand.leapProvider = defaultProvider; } } } SkeletalControllerHand[] hands = transform.parent.GetComponentsInChildren <SkeletalControllerHand>(true); leftSkeletalControllerHand = hands.First(item => item.IsLeft); rightSkeletalControllerHand = hands.First(item => !item.IsLeft); }