/// <summary>
 /// The encode service_ encode status changed.
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The e.
 /// </param>
 private void encodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e)
 {
     Subscribers.ForEach(
         delegate(IHbServiceCallback callback)
     {
         if (((ICommunicationObject)callback).State == CommunicationState.Opened)
         {
             Console.WriteLine("Encode Status Callback");
             callback.EncodeProgressCallback(e);
         }
         else
         {
             Subscribers.Remove(callback);
         }
     });
 }
Esempio n. 2
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        /// <summary>
        /// Display the Encode Status
        /// </summary>
        /// <param name="sender">
        /// The sender.
        /// </param>
        /// <param name="e">
        /// The e.
        /// </param>
        private void EncodeQueue_EncodeStatusChanged(object sender, EncodeProgressEventArgs e)
        {
            if (this.InvokeRequired)
            {
                this.BeginInvoke(new EncodeProgessStatus(EncodeQueue_EncodeStatusChanged), new[] { sender, e });
                return;
            }

            lbl_encode.Text =
                string.Format(
                "{0:00.00}%,  FPS: {1:000.0},  Avg FPS: {2:000.0},  Time Remaining: {3},  Elapsed: {4:hh\\:mm\\:ss},  Pending Jobs {5}",
                e.PercentComplete,
                e.CurrentFrameRate,
                e.AverageFrameRate,
                e.EstimatedTimeLeft,
                e.ElapsedTime,
                this.queueProcessor.QueueManager.Count);

            ProgressBarStatus.Value = (int)Math.Round(e.PercentComplete);
        }
Esempio n. 3
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        /// <summary>
        /// Pase the CLI status output (from standard output)
        /// </summary>
        /// <param name="encodeStatus">
        /// The encode Status.
        /// </param>
        /// <param name="startTime">
        /// The start Time.
        /// </param>
        /// <returns>
        /// The <see cref="EncodeProgressEventArgs"/>.
        /// </returns>
        public EncodeProgressEventArgs ReadEncodeStatus(string encodeStatus, DateTime startTime)
        {
            try
            {
                Match m = Regex.Match(
                    encodeStatus,
                    @"^Encoding: task ([0-9]*) of ([0-9]*), ([0-9]*\.[0-9]*) %( \(([0-9]*\.[0-9]*) fps, avg ([0-9]*\.[0-9]*) fps, ETA ([0-9]{2})h([0-9]{2})m([0-9]{2})s\))?");

                if (m.Success)
                {
                    int currentTask = int.Parse(m.Groups[1].Value);
                    int totalTasks = int.Parse(m.Groups[2].Value);
                    float percent = float.Parse(m.Groups[3].Value, CultureInfo.InvariantCulture);
                    float currentFps = m.Groups[5].Value == string.Empty
                                           ? 0.0F
                                           : float.Parse(m.Groups[5].Value, CultureInfo.InvariantCulture);
                    float avgFps = m.Groups[6].Value == string.Empty
                                       ? 0.0F
                                       : float.Parse(m.Groups[6].Value, CultureInfo.InvariantCulture);
                    string remaining = string.Empty;
                    if (m.Groups[7].Value != string.Empty)
                    {
                        remaining = m.Groups[7].Value + ":" + m.Groups[8].Value + ":" + m.Groups[9].Value;
                    }
                    if (string.IsNullOrEmpty(remaining))
                    {
                        remaining = "Calculating ...";
                    }

                    EncodeProgressEventArgs eventArgs = new EncodeProgressEventArgs
                                                            {
                                                                AverageFrameRate = avgFps,
                                                                CurrentFrameRate = currentFps,
                                                                EstimatedTimeLeft =
                                                                    Converters.EncodeToTimespan(
                                                                        remaining),
                                                                PercentComplete = percent,
                                                                Task = currentTask,
                                                                TaskCount = totalTasks,
                                                                ElapsedTime =
                                                                    DateTime.Now - startTime,
                                                            };

                    return eventArgs;
                }

                return null;
            }
            catch (Exception exc)
            {
                return null;
            }
        }
Esempio n. 4
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 /// <summary>
 /// Invoke the Encode Status Changed Event.
 /// </summary>
 /// <param name="e">
 /// The EncodeProgressEventArgs.
 /// </param>
 public void InvokeEncodeStatusChanged(EncodeProgressEventArgs e)
 {
     EncodeProgessStatus handler = this.EncodeStatusChanged;
     if (handler != null)
     {
         handler(this, e);
     }
 }
Esempio n. 5
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 /// <summary>
 /// Handle the Encode Status Changed Event.
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The EncodeProgressEventArgs.
 /// </param>
 private void EncodeService_EncodeStatusChanged(
     object sender, EncodeProgressEventArgs e)
 {
     this.JobStatus =
         string.Format(
             "Encoding: Pass {0} of {1},  {2:00.00}%, FPS: {3:000.0},  Avg FPS: {4:000.0},  Time Remaining: {5},  Elapsed: {6:hh\\:mm\\:ss}",
             e.Task,
             e.TaskCount,
             e.PercentComplete,
             e.CurrentFrameRate,
             e.AverageFrameRate,
             e.EstimatedTimeLeft,
             e.ElapsedTime);
 }
Esempio n. 6
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        /// <summary>
        /// Displays the Encode status in the GUI
        /// </summary>
        /// <param name="sender">The sender</param>
        /// <param name="currentTask">The current task</param>
        /// <param name="taskCount">Number of tasks</param>
        /// <param name="percentComplete">Percent complete</param>
        /// <param name="currentFps">Current encode speed in fps</param>
        /// <param name="avg">Avg encode speed</param>
        /// <param name="timeRemaining">Time Left</param>
        private void EncodeOnEncodeProgress(object sender, int currentTask, int taskCount, float percentComplete, float currentFps, float avg, string timeRemaining)
        {
            EncodeProgressEventArgs eventArgs = new EncodeProgressEventArgs
            {
                AverageFrameRate = avg,
                CurrentFrameRate = currentFps,
                EstimatedTimeLeft = Converters.EncodeToTimespan(timeRemaining),
                PercentComplete = percentComplete,
                Task = currentTask,
                TaskCount = taskCount,
                ElapsedTime = DateTime.Now - this.startTime,
            };

            this.Invoke_encodeStatusChanged(eventArgs);

            if (this.WindowsSeven.IsWindowsSeven)
            {
                int percent;
                int.TryParse(Math.Round(percentComplete).ToString(), out percent);

                this.WindowsSeven.SetTaskBarProgress(percent);
            }
        }
        /// <summary>
        /// The encode progress callback.
        /// </summary>
        /// <param name="eventArgs">
        /// The event args.
        /// </param>
        public override void EncodeProgressCallback(EncodeProgressEventArgs eventArgs)
        {
            if (this.EncodeStatusChanged != null)
            {
                ThreadPool.QueueUserWorkItem(delegate { this.EncodeStatusChanged(this, eventArgs); });
            }

            base.EncodeProgressCallback(eventArgs);
        }
Esempio n. 8
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 void OnEncodeStatusChanged(object sender, EncodeProgressEventArgs e)
 {
     Dispatcher.BeginInvoke(() =>
         {
             if (this.encodingQueue.IsEncoding)
             {
                 PercentComplete = e.PercentComplete;
                 ETA = String.Format(
                     "{0}% Complete. ETA: {1}", Math.Round(e.PercentComplete), e.EstimatedTimeLeft);
             }
         });
 }
Esempio n. 9
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 /// <summary>
 /// The encode service_ encode status changed.
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The e.
 /// </param>
 private void encodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e)
 {
     Subscribers.ForEach(
         delegate(IHbServiceCallback callback)
             {
                 if (((ICommunicationObject)callback).State == CommunicationState.Opened)
                 {
                     Console.WriteLine("Encode Status Callback");
                     callback.EncodeProgressCallback(e);
                 }
                 else
                 {
                     Subscribers.Remove(callback);
                 }
             });
 }
        /// <summary>
        /// Encode Status has changed, update log window
        /// </summary>
        /// <param name="sender">
        /// The sender.
        /// </param>
        /// <param name="e">
        /// The e.
        /// </param>
        private void EncodeServiceEncodeStatusChanged(object sender, EncodeProgressEventArgs e)
        {
            if (encodeLogIndex != this.encodeService.LogIndex || this.encodeService.LogIndex == -1)
            {
                this.NotifyOfPropertyChange(() => this.EncodeLog);
            }

            encodeLogIndex = this.encodeService.LogIndex;
        }
Esempio n. 11
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        /// <summary>
        /// Displays the Encode status in the GUI
        /// </summary>
        /// <param name="sender">The sender</param>
        /// <param name="currentTask">The current task</param>
        /// <param name="taskCount">Number of tasks</param>
        /// <param name="percentComplete">Percent complete</param>
        /// <param name="currentFps">Current encode speed in fps</param>
        /// <param name="avg">Avg encode speed</param>
        /// <param name="timeRemaining">Time Left</param>
        private void EncodeOnEncodeProgress(object sender, int currentTask, int taskCount, float percentComplete, float currentFps, float avg, string timeRemaining)
        {
            if (!this.IsEncoding)
            {
                // We can get events out of order since the CLI progress is monitored on a background thread.
                // So make sure we don't send a status update after an encode complete event.
                return;
            }

            EncodeProgressEventArgs eventArgs = new EncodeProgressEventArgs
            {
                AverageFrameRate = avg,
                CurrentFrameRate = currentFps,
                EstimatedTimeLeft = Converters.EncodeToTimespan(timeRemaining),
                PercentComplete = percentComplete,
                Task = currentTask,
                TaskCount = taskCount,
                ElapsedTime = DateTime.Now - this.startTime,
            };

            this.Invoke_encodeStatusChanged(eventArgs);

            if (this.WindowsSeven.IsWindowsSeven)
            {
                int percent;
                int.TryParse(Math.Round(percentComplete).ToString(), out percent);

                this.WindowsSeven.SetTaskBarProgress(percent);
            }
        }
 /// <summary>
 /// The encode progress callback.
 /// </summary>
 /// <param name="eventArgs">
 /// The event Args.
 /// </param>
 public virtual void EncodeProgressCallback(EncodeProgressEventArgs eventArgs)
 {
 }
        /// <summary>
        /// The Encode Status has changed Handler
        /// </summary>
        /// <param name="sender">
        /// The Sender
        /// </param>
        /// <param name="e">
        /// The Encode Progress Event Args
        /// </param>
        private void EncodeStatusChanged(object sender, EncodeProgressEventArgs e)
        {
            int percent;
            int.TryParse(Math.Round(e.PercentComplete).ToString(CultureInfo.InvariantCulture), out percent);

            Execute.OnUIThread(
                () =>
                    {
                        if (this.queueProcessor.EncodeService.IsEncoding)
                        {
                            string josPending = string.Empty;
                            if (!AppArguments.IsInstantHandBrake)
                            {
                                josPending = ",  Pending Jobs {5}";
                            }

                            this.ProgramStatusLabel =
                                string.Format(
                                    "{0:00.00}%,  FPS: {1:000.0},  Avg FPS: {2:000.0},  Time Remaining: {3},  Elapsed: {4:hh\\:mm\\:ss}" +
                                    josPending,
                                    e.PercentComplete,
                                    e.CurrentFrameRate,
                                    e.AverageFrameRate,
                                    e.EstimatedTimeLeft,
                                    e.ElapsedTime,
                                    this.queueProcessor.Count);

                            if (this.lastEncodePercentage != percent && this.windowsSeven.IsWindowsSeven)
                            {
                                this.windowsSeven.SetTaskBarProgress(percent);
                            }

                            this.lastEncodePercentage = percent;
                            this.ProgressPercentage = percent;
                            this.NotifyOfPropertyChange(() => this.ProgressPercentage);
                        }
                        else
                        {
                            this.ProgramStatusLabel = "Queue Finished";
                            this.IsEncoding = false;

                            if (this.windowsSeven.IsWindowsSeven)
                            {
                                this.windowsSeven.SetTaskBarProgressToNoProgress();
                            }
                        }
                    });
        }
Esempio n. 14
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 /// <summary>
 /// Encode Status has changed, update log window
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The e.
 /// </param>
 private void EncodeServiceEncodeStatusChanged(object sender, EncodeProgressEventArgs e)
 {
     this.NotifyOfPropertyChange(() => this.Log);
 }
Esempio n. 15
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 /// <summary>
 /// Invoke the Encode Status Changed Event.
 /// </summary>
 /// <param name="e">
 /// The EncodeProgressEventArgs.
 /// </param>
 public void InvokeEncodeStatusChanged(EncodeProgressEventArgs e)
 {
     Execute.OnUIThread(
         () =>
         {
             EncodeProgessStatus handler = this.EncodeStatusChanged;
             if (handler != null)
             {
                 handler(this, e);
             }
         });
 }