Esempio n. 1
0
        public static void menuGame_UpdateRig()
        {
            var files = EditorHelper.GetUpdateRigList();

            foreach (var obj in files)
            {
                AssetDatabase.SetLabels(obj, new string[] { "UpdateRig" });
            }
            AssetDatabase.Refresh();
            UnityEditorProjectBrowser.SetSearch("l:UpdateRig t:GameObject");
        }