Esempio n. 1
0
        public static SceneData SceneDataFromSource(Scene source, Hammurabi serializer)
        {
            SceneData data = new SceneData();

            GameObject[] sourceGameObjects = source.GetRootGameObjects();
            data.gameObjects = new GameObjectData[sourceGameObjects.Length];
            for (int i = 0; i < sourceGameObjects.Length; i++)
            {
                GameObject sourceGameObject = sourceGameObjects[i];
                data.gameObjects[i] = GameObjectData.GameObjectDataFromSource(sourceGameObject, serializer);
            }
            return(data);
        }
Esempio n. 2
0
        public void SaveCurrentScene()
        {
            Scene     scene    = SceneManager.GetActiveScene();
            SceneData data     = SceneData.SceneDataFromSource(scene, this);
            string    jsonData = data.ToJson();
            string    path     = Application.dataPath;

            path += "/../output/";
            Directory.CreateDirectory(path);
            path += "test.scene.json";
            if (File.Exists(path))
            {
                File.Delete(path);
            }
            StreamWriter writer = new StreamWriter(path);

            writer.Write(jsonData);
            writer.Close();
        }