Esempio n. 1
0
        /// <summary>
        /// Creates a CollisionModel bsp from a Scenario StructureBsp.
        /// This does not work for sbsps with > 65536 planes, which use a
        ///  larger encoding for their bsp related structs differing from the
        ///  struct used in common with collision model bsps.
        /// </summary>
        /// <returns></returns>
        public static BSP fromSbsp(ScenarioStructureBsp sbsp, OpenTagCache info)
        {
            // Need to work out how to do that class attribute enumeration thing
            // so all of this folds down to < 10 lines
            BSP bsp = fromSbspInit(sbsp);
            var resource = sbsp.Resource3;
            var resourceManager = new ResourceDataManager();
            try
            {
                resourceManager.LoadCachesFromDirectory(info.CacheFile.DirectoryName);
            }
            catch
            {
                Console.WriteLine("Unable to load the resource .dat files.");
                Console.WriteLine("Make sure that they all exist and are valid.");
            }

            //Create a binary reader for the resource
            Stream stream = new MemoryStream();
            resourceManager.Extract(sbsp.Resource3, stream);
            BinaryReader reader = new BinaryReader(stream);
            reader.BaseStream.Position = 0;
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Bsp3dNodes.Count; ++i)
            {
                BSP.Bsp3dNode node = new BSP.Bsp3dNode();
                node.Plane = reader.ReadInt16();
                node.BackChildLower = reader.ReadByte();
                node.BackChildMid = reader.ReadByte();
                node.BackChildUpper = reader.ReadByte();
                node.FrontChildLower = reader.ReadByte();
                node.FrontChildMid = reader.ReadByte();
                node.FrontChildUpper = reader.ReadByte();
                bsp.Bsp3dNodes[i] = node;
            }

            //Align to the next multiple of 16
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Planes.Count; ++i)
            {
                BSP.Plane plane = new BSP.Plane();
                plane.PlaneI = reader.ReadSingle();
                plane.PlaneJ = reader.ReadSingle();
                plane.PlaneK = reader.ReadSingle();
                plane.PlaneD = reader.ReadSingle();
                bsp.Planes[i] = plane;
            }

            //Put here for consistency
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Leaves.Count; ++i)
            {
                BSP.Leaf leaf = new BSP.Leaf();
                leaf.Flags = reader.ReadInt16();
                leaf.Bsp2dReferenceCount = reader.ReadInt16();
                leaf.Unknown = reader.ReadInt16();
                leaf.FirstBsp2dReference = reader.ReadInt16();
                bsp.Leaves[i] = leaf;
            }

            //Align to the next multiple of 16
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Bsp2dReferences.Count; ++i)
            {
                BSP.Bsp2dReference bsp2dref = new BSP.Bsp2dReference();
                bsp2dref.Plane = reader.ReadInt16();
                bsp2dref.Bsp2dNode = reader.ReadInt16();
                bsp.Bsp2dReferences[i] = bsp2dref;
            }

            //Align to the next multiple of 16
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Bsp2dNodes.Count; ++i)
            {
                BSP.Bsp2dNode node = new BSP.Bsp2dNode();
                node.PlaneI = reader.ReadSingle();
                node.PlaneJ = reader.ReadSingle();
                node.PlaneD = reader.ReadSingle();
                node.LeftChild = reader.ReadInt16();
                node.RightChild = reader.ReadInt16();
                bsp.Bsp2dNodes[i] = node;
            }

            //Put here for consistency
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Surfaces.Count; ++i)
            {
                BSP.Surface surface = new BSP.Surface();
                surface.Plane = reader.ReadUInt16();
                surface.FirstEdge = reader.ReadUInt16();
                surface.Material = reader.ReadInt16();
                surface.Unknown = reader.ReadInt16();
                surface.BreakableSurface = reader.ReadInt16();
                surface.Unknown2 = reader.ReadInt16();
                bsp.Surfaces[i] = surface;
            }

            //Align to the next multiple of 16
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Edges.Count; ++i)
            {
                BSP.Edge edge = new BSP.Edge();
                edge.StartVertex = reader.ReadUInt16();
                edge.EndVertex = reader.ReadUInt16();
                edge.ForwardEdge = reader.ReadUInt16();
                edge.ReverseEdge = reader.ReadUInt16();
                edge.LeftSurface = reader.ReadUInt16();
                edge.RightSurface = reader.ReadUInt16();
                bsp.Edges[i] = edge;
            }

            //Align to the next multiple of 16
            reader.BaseStream.Position = -((-reader.BaseStream.Position) & ~0xf);
            Console.WriteLine("Stream position: {0:X8}", reader.BaseStream.Position);
            for (int i = 0; i < bsp.Vertices.Count; ++i)
            {
                BSP.Vertex vert = new BSP.Vertex();
                vert.PointX = reader.ReadSingle();
                vert.PointY = reader.ReadSingle();
                vert.PointZ = reader.ReadSingle();
                vert.FirstEdge = reader.ReadInt16();
                vert.Unknown = reader.ReadInt16();
                bsp.Vertices[i] = vert;
            }

            return bsp;
        }
Esempio n. 2
0
        /// <summary>
        /// Initialises a BSP with the correct number of elements for each
        /// of the eight lists.
        /// </summary>
        /// <param name="sbsp"></param>
        /// <returns></returns>
        private static BSP fromSbspInit(ScenarioStructureBsp sbsp)
        {
            BSP bsp = new BSP();
            //Resource 3 of the sbsp tag has bsp data
            var resource = sbsp.Resource3;
            BinaryReader rsrcDef = new BinaryReader(new MemoryStream(resource.DefinitionData));

            //The position in the resource definition for the number of bsp3dnodes
            rsrcDef.BaseStream.Position = 0;
            //set initial size (not capacity) to the number read from the reader
            bsp.Bsp3dNodes = new List<BSP.Bsp3dNode>(new BSP.Bsp3dNode[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Bsp3dNodes", bsp.Bsp3dNodes.Count);

            //Position for number of planes
            rsrcDef.BaseStream.Position = 12;
            bsp.Planes = new List<BSP.Plane>(new BSP.Plane[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Planes", bsp.Planes.Count);

            //Position for number of leaves
            rsrcDef.BaseStream.Position = 24;
            bsp.Leaves = new List<BSP.Leaf>(new BSP.Leaf[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Leaves", bsp.Leaves.Count);

            //Position for number of bsp2dreferences
            rsrcDef.BaseStream.Position = 36;
            bsp.Bsp2dReferences = new List<BSP.Bsp2dReference>(new BSP.Bsp2dReference[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Bsp2dReferences", bsp.Bsp2dReferences.Count);

            //Position for number of bsp2dnodes
            rsrcDef.BaseStream.Position = 48;
            bsp.Bsp2dNodes = new List<BSP.Bsp2dNode>(new BSP.Bsp2dNode[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Bsp2dNodes", bsp.Bsp2dNodes.Count);

            //Position for number of surfaces
            rsrcDef.BaseStream.Position = 60;
            bsp.Surfaces = new List<BSP.Surface>(new BSP.Surface[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Surfaces", bsp.Surfaces.Count);

            //Position for number of edges
            rsrcDef.BaseStream.Position = 72;
            bsp.Edges = new List<BSP.Edge>(new BSP.Edge[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Edges", bsp.Edges.Count);

            //Position for number of vertices
            rsrcDef.BaseStream.Position = 84;
            bsp.Vertices = new List<BSP.Vertex>(new BSP.Vertex[rsrcDef.ReadInt32()]);
            Console.WriteLine("{0} Vertices", bsp.Vertices.Count);

            return bsp;
        }