Swizzle() public static method

The swizzle.
public static Swizzle ( byte raw, int width, int height, int depth, int bitCount, bool deswizzle ) : byte[]
raw byte The raw.
width int The width.
height int The height.
depth int The depth.
bitCount int The bit count.
deswizzle bool The deswizzle.
return byte[]
Esempio n. 1
0
        /// <summary>
        /// The encode dds.
        /// </summary>
        /// <param name="bitm">The bitm.</param>
        /// <param name="b2">The b 2.</param>
        /// <returns></returns>
        /// <remarks></remarks>
        public static byte[] EncodeDDS(Bitmap bitm, ref ParsedBitmap.BitmapInfo b2)
        {
            ////
            //// Check type name and handle 2D, 3D & Cubemaps
            ////
            // b2.typename;
            ////

            // Get bitmap data into array
            BitmapData bmd = bitm.LockBits(
                new Rectangle(new Point(0, 0), bitm.Size), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            IntPtr ptr = bmd.Scan0;

            b2.width       = (ushort)bitm.Width;
            b2.height      = (ushort)bitm.Height;
            b2.depth       = 1;
            b2.mipMapCount = 0;
            b2.pixelOffset = 0;
            b2.tagtype     = "mtib".ToCharArray();
            b2.typename    = ParsedBitmap.BitmapType.BITM_TYPE_2D;

            int stride = bmd.Stride;

            // Declare an array to hold the bytes of the bitmap.
            int bitmSize = stride * bitm.Height;

            byte[] bitmData = new byte[bitmSize];
            Marshal.Copy(ptr, bitmData, 0, bitmSize);
            bitm.UnlockBits(bmd);

            byte[] fu;

            // Misc.DecodeDXT decode = new Entity.Misc.DecodeDXT();

            switch (b2.formatname)
            {
                /*
                 #region DXT1
                 * case (ParsedBitmap.BitmapFormat)14:
                 * sourceBytes = decode.DecodeDXT1(bitm.Height, bitm.Width, sourceBytes);
                 * stride *= 4;
                 * o = PixelFormat.Format32bppArgb;
                 * break;
                 #endregion
                 #region DXT2/3
                 * case (ParsedBitmap.BitmapFormat)15:
                 * sourceBytes = decode.DecodeDXT23(bitm.Height, bitm.Width, sourceBytes);
                 * stride *= 4;
                 * o = PixelFormat.Format32bppArgb;
                 * break;
                 #endregion
                 #region DXT 4/5
                 * case (ParsedBitmap.BitmapFormat)16:
                 * sourceBytes = decode.DecodeDXT45(b2.height, bitm.Width, sourceBytes);
                 * stride *= 4;
                 * o = PixelFormat.Format32bppArgb;
                 * break;
                 #endregion
                 */
                #region A8R8G8B8

            case (ParsedBitmap.BitmapFormat) 11:
                b2.bitsPerPixel = 32;
                break;

                #endregion

                #region Lightmaps

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_LIGHTMAP:
                b2.bitsPerPixel = 32;
                break;

                #endregion

                #region X8R8G8B8

            case (ParsedBitmap.BitmapFormat) 10:
                b2.bitsPerPixel = 32;
                break;

                #endregion

                #region     // 16 bit \\

                #region A1R5G5B5

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_A1R5G5B5:
                b2.bitsPerPixel = 16;

                fu = new byte[bitmSize / 2];
                for (int r = 0; r < fu.Length; r += 2)
                {
                    ushort temp = 0;
                    temp     += (ushort)((bitmData[r * 2 + 0] * 0x1F / 255) << 0);  // 5-bit Blue
                    temp     += (ushort)((bitmData[r * 2 + 1] * 0x1F / 255) << 5);  // 5-bit Green
                    temp     += (ushort)((bitmData[r * 2 + 2] * 0x1F / 255) << 10); // 5-bit Red
                    temp     += (ushort)((bitmData[r * 2 + 3] / 255) << 15);        // 1-bit Alpha
                    fu[r + 0] = (byte)(temp & 0xFF);
                    fu[r + 1] = (byte)((temp >> 8) & 0xFF);
                }

                bitmData = fu;
                stride  /= 2;
                break;

                #endregion

                #region A4R4G4B4

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_A4R4G4B4:
                b2.bitsPerPixel = 16;

                fu = new byte[bitmSize / 2];
                for (int r = 0; r < fu.Length; r += 2)
                {
                    fu[r + 1] = (byte)((bitmData[r * 2 + 0] * 15 / 255) << 4);

                    // Take blue channel and store as 4-bit B
                    fu[r + 1] += (byte)(bitmData[r * 2 + 1] * 15 / 255);     // Take green channel and store as 4-bit G
                    fu[r + 0]  = (byte)((bitmData[r * 2 + 2] * 15 / 255) << 4);

                    // Take red channel and store as 4-bit R
                    fu[r + 0] += (byte)(bitmData[r * 2 + 3] * 15 / 255);     // Take alpha channel and store as 4-bit A
                }

                bitmData = fu;
                stride  /= 2;
                break;

                #endregion

                #region A8Y8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_A8Y8:
                b2.bitsPerPixel = 16;

                fu = new byte[bitmSize / 2];
                for (int r = 0; r < fu.Length; r += 2)
                {
                    fu[r + 0] = bitmData[r * 2 + 3];     // Store Alpha channel as (sbyte) G8
                    fu[r + 1] = bitmData[r * 2 + 0];     // Store Blue channel as (sbyte) B8
                }

                bitmData = fu;
                stride  /= 2;
                break;

                #endregion

                #region G8B8

            case (ParsedBitmap.BitmapFormat) 22:
                b2.bitsPerPixel = 16;

                fu = new byte[bitmSize / 2];
                for (int r = 0; r < fu.Length; r += 2)
                {
                    fu[r + 0] = (byte)(bitmData[r * 2 + 1] + 128);     // Store Green channel as (sbyte) G8
                    fu[r + 1] = (byte)(bitmData[r * 2 + 2] + 128);     // Store Blue channel as (sbyte) B8
                }

                bitmData = fu;
                stride  /= 2;
                break;

                #endregion

                #region R5G6B5

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_R5G6B5:
                b2.bitsPerPixel = 16;

                fu = new byte[bitmSize / 2];
                for (int r = 0; r < fu.Length; r += 2)
                {
                    ushort temp = 0;
                    temp     += (ushort)(bitmData[r * 2 + 0] * 0x1F / 255);         // 5-bit Red
                    temp     += (ushort)((bitmData[r * 2 + 1] * 0x3F / 255) << 5);  // 5-bit Green
                    temp     += (ushort)((bitmData[r * 2 + 2] * 0x1F / 255) << 11); // 5-bit Blue
                    fu[r + 0] = (byte)(temp & 0xFF);
                    fu[r + 1] = (byte)((temp >> 8) & 0xFF);
                }

                bitmData = fu;
                stride  /= 2;
                break;

                #endregion

                #endregion

                #region     // 8 bit \\

                #region AY8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_AY8:
                b2.bitsPerPixel = 8;

                fu = new byte[bitmSize / 4];
                for (int r = 0; r < fu.Length; r++)
                {
                    fu[r] = (byte)((bitmData[r * 4 + 0] * 0x0F / 255) << 4);

                    // Take red channel and store as 4-bit Y
                    fu[r] += (byte)(bitmData[r * 4 + 3] * 0x0F / 255);     // Take alpha channel and store as 4-bit A
                }

                bitmData = fu;
                stride  /= 4;
                break;

                #endregion

                #region A8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_A8:
                b2.bitsPerPixel = 8;

                fu = new byte[bitmSize / 4];
                for (int r = 0; r < fu.Length; r++)
                {
                    fu[r] = bitmData[r * 4];     // Take red channel only and store as Y value
                }

                bitmData = fu;
                stride  /= 4;
                break;

                #endregion

                #region P8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_P8:
                b2.bitsPerPixel = 8;

                fu = new byte[bitmSize / 4];
                for (int r = 0; r < fu.Length; r++)
                {
                    fu[r] = bitmData[r * 4];     // Take red channel only and store as Y value
                }

                bitmData = fu;
                stride  /= 4;
                break;

                #endregion

                #region Y8

            case (ParsedBitmap.BitmapFormat) 1:
                b2.bitsPerPixel = 8;

                fu = new byte[bitmSize / 4];
                for (int r = 0; r < fu.Length; r++)
                {
                    fu[r] = bitmData[r * 4];     // Take red channel only and store as Y value
                }

                bitmData = fu;
                stride  /= 4;
                break;

                #endregion

                #endregion
            default:
                MessageBox.Show(b2.formatname.ToString());
                break;
            }

            b2.type = (ushort)b2.typename;

            if (b2.swizzle)
            {
                bitmData = Swizzler.Swizzle(bitmData, bitm.Width, bitm.Height, b2.depth, b2.bitsPerPixel, false);
            }

            return(bitmData);
        }
Esempio n. 2
0
        /// <summary>
        /// The decode dds.
        /// </summary>
        /// <param name="sourceBytes">The source bytes.</param>
        /// <param name="b2">The b 2.</param>
        /// <returns></returns>
        /// <remarks></remarks>
        public static Bitmap DecodeDDS(byte[] sourceBytes, ParsedBitmap.BitmapInfo b2)
        {
            ////
            //// Check type name and handle 2D, 3D & Cubemaps
            ////
            // b2.typename;
            ////
            byte[] poo = new byte[0];
            IntPtr ptr = new IntPtr();

            PixelFormat o = new PixelFormat();
            int         poolength;

            byte[]    fu;
            DecodeDXT decode = new DecodeDXT();

            int oldwidth = b2.width;

            if (b2.width % 16 != 0)
            {
                b2.width = (ushort)(b2.width + (16 - (b2.width % 16)));
            }

            int stride = b2.width;

            if (b2.swizzle)
            {
                sourceBytes = Swizzler.Swizzle(sourceBytes, b2.width, b2.height, b2.depth, b2.bitsPerPixel, true);
            }

            switch (b2.formatname)
            {
                #region DXT1

            case (ParsedBitmap.BitmapFormat) 14:
                if (b2.swizzle)
                {
                    MessageBox.Show("Swizzled");
                }

                sourceBytes = decode.DecodeDXT1(b2.height, b2.width, sourceBytes);
                stride     *= 4;
                o           = PixelFormat.Format32bppArgb;
                break;

                #endregion

                #region DXT2/3

            case (ParsedBitmap.BitmapFormat) 15:
                if (b2.swizzle)
                {
                    MessageBox.Show("Swizzled");
                }

                sourceBytes = decode.DecodeDXT23(b2.height, b2.width, sourceBytes);
                stride     *= 4;
                o           = PixelFormat.Format32bppArgb;
                break;

                #endregion

                #region DXT 4/5

            case (ParsedBitmap.BitmapFormat) 16:
                if (b2.swizzle)
                {
                    MessageBox.Show("Swizzled");
                }

                sourceBytes = decode.DecodeDXT45(b2.height, b2.width, sourceBytes);
                stride     *= 4;
                o           = PixelFormat.Format32bppArgb;
                break;

                #endregion

                #region A8R8G8B8

            case (ParsedBitmap.BitmapFormat) 11:
                stride *= 4;
                o       = PixelFormat.Format32bppArgb;
                break;

                #endregion

                #region X8R8G8B8

            case (ParsedBitmap.BitmapFormat) 10:
                stride *= 4;
                o       = PixelFormat.Format32bppArgb;
                break;

                #endregion

                #region     // 16 bit \\

                #region A4R4G4B4

            case (ParsedBitmap.BitmapFormat) 9:
                stride   *= 4;
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength * 2];
                for (int e = 0; e < poolength / 2; e++)
                {
                    int r = e * 2;
                    fu[r * 2 + 0] = (byte)((sourceBytes[r + 1] & 0xFF) >> 0); // Blue
                    fu[r * 2 + 1] = (byte)((sourceBytes[r + 0] & 0xFF) >> 0); // Green
                    fu[r * 2 + 2] = (byte)((sourceBytes[r + 0] & 0xFF) >> 0); // Red
                    fu[r * 2 + 3] = 255;                                      // (byte)(((sourceBytes[r + 1] & 0xFF) >> 0));        // Alpha
                }

                sourceBytes = fu;
                break;

                #endregion

                #region G8B8

            case (ParsedBitmap.BitmapFormat) 22:
                stride   *= 4;
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength / 2 * 4];

                // These are actually signed (+/-128), so convert to unsigned
                for (int e = 0; e < poolength / 2; e++)
                {
                    int r = e * 2;
                    fu[r * 2 + 0] = (byte)(sourceBytes[r + 1] + 128);     // Blue
                    fu[r * 2 + 1] = (byte)(sourceBytes[r + 1] + 128);     // Green
                    fu[r * 2 + 2] = (byte)(sourceBytes[r + 0] + 128);     // Red
                    fu[r * 2 + 3] = (byte)(sourceBytes[r + 0] + 128);     // Alpha
                }

                sourceBytes = fu;
                break;

                #endregion

                #region A1R5G5B5

            case (ParsedBitmap.BitmapFormat) 8:
                stride *= 2;
                o       = PixelFormat.Format16bppRgb555;
                break;

                #endregion

                #region R5G6B5

            case (ParsedBitmap.BitmapFormat) 6:
                stride *= 2;
                o       = PixelFormat.Format16bppRgb565;
                break;

                #endregion

                #region A8Y8

            case (ParsedBitmap.BitmapFormat) 3:
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength / 2 * 4];
                for (int e = 0; e < poolength / 2; e++)
                {
                    int r = e * 2;
                    fu[r * 2 + 0] = sourceBytes[r + 1];
                    fu[r * 2 + 1] = sourceBytes[r + 1];
                    fu[r * 2 + 2] = sourceBytes[r + 1];
                    fu[r * 2 + 3] = sourceBytes[r + 0];
                }

                sourceBytes = fu;
                stride     *= 4;
                break;

                #endregion

                #endregion

                #region     // 8 bit \\

                #region P8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_P8:
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength * 4];
                for (int e = 0; e < poolength; e++)
                {
                    int r = e * 4;
                    fu[r + 0] = sourceBytes[e];
                    fu[r + 1] = sourceBytes[e];
                    fu[r + 2] = sourceBytes[e];
                    fu[r + 3] = 255;
                }

                sourceBytes = fu;
                stride     *= 4;
                break;

                #endregion

                #region A8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_A8:
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength * 4];
                for (int e = 0; e < poolength; e++)
                {
                    int r = e * 4;
                    fu[r + 0] = sourceBytes[e];
                    fu[r + 1] = sourceBytes[e];
                    fu[r + 2] = sourceBytes[e];
                    fu[r + 3] = 255;
                }

                sourceBytes = fu;
                stride     *= 4;
                break;

                #endregion

                #region AY8

            case ParsedBitmap.BitmapFormat.BITM_FORMAT_AY8:
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength * 4];
                for (int e = 0; e < poolength; e++)
                {
                    int r = e * 4;

                    /*
                     * fu[r + 0] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15 + 128);
                     * fu[r + 1] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15 + 128);
                     * fu[r + 2] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15 + 128);
                     */
                    fu[r + 0] = (byte)(((sourceBytes[e] & 0xF0) >> 4) * 255 / 15);
                    fu[r + 1] = (byte)(((sourceBytes[e] & 0xF0) >> 4) * 255 / 15);
                    fu[r + 2] = (byte)(((sourceBytes[e] & 0xF0) >> 4) * 255 / 15);
                    fu[r + 3] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15);

                    /*
                     * fu[r + 0] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15);
                     * fu[r + 1] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15);
                     * fu[r + 2] = (byte)((sourceBytes[e] & 0x0F) * 255 / 15);
                     * fu[r + 3] = (byte)(((sourceBytes[e] & 0xF0) >> 3) * 255 / 15);
                     * if (sourceBytes[e] == 0)
                     *  fu[r + 3] = 0;
                     * else
                     *  fu[r + 3] = 255;
                     */
                }

                sourceBytes = fu;
                stride     *= 4;
                break;

                #endregion

                #region Y8

            case (ParsedBitmap.BitmapFormat) 1:
                o         = PixelFormat.Format32bppArgb;
                poolength = sourceBytes.Length;
                fu        = new byte[poolength * 4];
                for (int e = 0; e < poolength; e++)
                {
                    int r = e * 4;
                    fu[r + 0] = sourceBytes[e];
                    fu[r + 1] = sourceBytes[e];
                    fu[r + 2] = sourceBytes[e];
                    fu[r + 3] = 255;
                }

                sourceBytes = fu;
                stride     *= 4;
                break;

                #endregion

                /*
                 #region LightMap
                 * case ParsedBitmap.BitmapFormat.BITM_FORMAT_LIGHTMAP:
                 * o = PixelFormat.Format32bppArgb;// Format32bppArgb;
                 * poolength = sourceBytes.Length;
                 * fu = new byte[poolength * 4];
                 * int bspnumber = ident;
                 * int paletteindex = -1;
                 *
                 * if (visualchunkindex < 0)
                 * {
                 *  int wtf = 0 - (visualchunkindex + 1);
                 *  paletteindex = map.BSP.sbsp[bspnumber].SceneryChunk_LightMap_Index[wtf];
                 * }
                 * if (paletteindex == -1)
                 *  for (int i = 0; i < map.BSP.sbsp[bspnumber].VisualChunk_Bitmap_Index.Length; i++)
                 *      if (map.BSP.sbsp[bspnumber].VisualChunk_Bitmap_Index[i] == visualchunkindex)
                 *      {
                 *          paletteindex = map.BSP.sbsp[bspnumber].VisualChunk_LightMap_Index[visualchunkindex];
                 *          break;
                 *      }
                 *
                 * if (paletteindex == -1)
                 *  for (int i = 0; i < map.BSP.sbsp[bspnumber].SceneryChunk_Bitmap_Index.Length; i++)
                 *      if (map.BSP.sbsp[bspnumber].SceneryChunk_Bitmap_Index[i] == visualchunkindex)
                 *      {
                 *          paletteindex = map.BSP.sbsp[bspnumber].SceneryChunk_LightMap_Index[i];
                 *          break;
                 *      }
                 *
                 * if (paletteindex == 255) return null;
                 * for (int e = 0; e < poolength; e++)
                 * {
                 *  int r = e * 4;
                 *  fu[r + 0] = (byte)map.BSP.sbsp[bspnumber].LightMap_Palettes[paletteindex][sourceBytes[e]].r;
                 *  fu[r + 1] = (byte)map.BSP.sbsp[bspnumber].LightMap_Palettes[paletteindex][sourceBytes[e]].g;
                 *  fu[r + 2] = (byte)map.BSP.sbsp[bspnumber].LightMap_Palettes[paletteindex][sourceBytes[e]].b;
                 *  fu[r + 3] = (byte)map.BSP.sbsp[bspnumber].LightMap_Palettes[paletteindex][sourceBytes[e]].a;
                 *
                 * }
                 * sourceBytes = fu;
                 * stride *= 4;
                 * break;
                 #endregion
                 */
                #endregion

            default:
                return(null);
            }

            Marshal.FreeHGlobal(ptr);
            ptr = Marshal.AllocHGlobal(sourceBytes.Length);

            RtlMoveMemory(ptr, sourceBytes, sourceBytes.Length);

            return(new Bitmap(b2.width, b2.height, stride, o, ptr));
        }