public static void ChangeSettingVisible(ChaCustom.CvsAccessory __instance) { if (HairAccessoryCustomizer.GetController(MakerAPI.GetCharacterControl()).IsHairAccessory((int)__instance.slotNo) && HairAccessoryCustomizer.ColorMatchToggle.GetSelectedValue()) { Traverse.Create(AccessoriesApi.GetCvsAccessory((int)__instance.slotNo)).Field("btnInitColor").GetValue <Button>().transform.parent.gameObject.SetActive(false); } }
public static void ChangeUseColorVisible(ChaCustom.CvsAccessory __instance) { if (AccessoriesApi.SelectedMakerAccSlot == (int)__instance.slotNo && HairAccessoryCustomizer.GetController(MakerAPI.GetCharacterControl()).IsHairAccessory((int)__instance.slotNo) && HairAccessoryCustomizer.ColorMatchToggle.GetSelectedValue()) { HairAccessoryCustomizer.HideAccColors(); } }
private static IEnumerator ChangeCoordinateActions(ChaControl __instance) { var controller = HairAccessoryCustomizer.GetController(__instance); if (controller == null) { yield break; } if (HairAccessoryCustomizer.ReloadingChara) { yield break; } HairAccessoryCustomizer.ReloadingChara = true; yield return(null); if (MakerAPI.InsideAndLoaded) { if (controller.InitHairAccessoryInfo(AccessoriesApi.SelectedMakerAccSlot)) { //switching to a hair accessory that previously had no data. Meaning this card was made before this plugin. ColorMatch and HairGloss should be off. controller.SetColorMatch(false); controller.SetHairGloss(false); } HairAccessoryCustomizer.InitCurrentSlot(controller); } controller.UpdateAccessories(!HairAccessoryCustomizer.ReloadingChara); HairAccessoryCustomizer.ReloadingChara = false; }
public static void ChangeAccessoryColor(ChaControl __instance, int slotNo) => HairAccessoryCustomizer.GetController(__instance).UpdateAccessory(slotNo, false);
public static void ChangeSettingHairAcsColor(ChaControl __instance) => HairAccessoryCustomizer.GetController(__instance).UpdateAccessories(!HairAccessoryCustomizer.ReloadingChara);