public static void Load() { Q = new Spell.Skillshot(SpellSlot.Q, 275, SkillShotType.Circular, 250, 2200, 100); W = new Spell.Active(SpellSlot.W, 250); E = new Spell.Skillshot(SpellSlot.E, 310, SkillShotType.Linear); R = new Spell.Active(SpellSlot.R); R2 = new Spell.Skillshot(SpellSlot.R, 900, SkillShotType.Cone, 250, 1600, 125); if (Player.Instance.Spellbook.GetSpell(SpellSlot.Summoner1).Name == "SummonerFlash") { Flash = new Spell.Targeted(SpellSlot.Summoner1, 425); } else if (Player.Instance.Spellbook.GetSpell(SpellSlot.Summoner2).Name == "SummonerFlash") { Flash = new Spell.Targeted(SpellSlot.Summoner2, 425); } var target = TargetSelector.GetTarget(Riven.E.Range + 200, DamageType.Physical); Hydra = new Item((int)ItemId.Ravenous_Hydra, 300); Tiamat = new Item((int)ItemId.Tiamat, 300); Youmu = new Item((int)ItemId.Youmuus_Ghostblade, 0); Qss = new Item((int)ItemId.Quicksilver_Sash, 0); Mercurial = new Item((int)ItemId.Mercurial_Scimitar, 0); ItemLogic.Init(); DamageIndicator.Initialize(DamageTotal); Game.OnUpdate += Game_OnUpdate; Game.OnWndProc += Game_OnWndProc; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapcloser; Obj_AI_Base.OnPlayAnimation += Reset; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast; Obj_AI_Base.OnSpellCast += Obj_AI_Base_OnSpellCast; Obj_AI_Turret.OnBasicAttack += Obj_AI_Turret_OnBasicAttack2; Orbwalker.OnPostAttack += Orbwalker_OnPostAttack; Drawing.OnDraw += Drawing_OnDraw; }