public float GetCurrentValue()
 {
     return(ViveInput.GetTriggerValue(hand));
 }
 public override bool IsValueChangedThisFrame()
 {
     xRaw = ViveInput.GetTriggerValue(hand, false) - ViveInput.GetTriggerValue(hand, true);
     return(!Mathf.Approximately(xRaw, 0f));
 }