Esempio n. 1
0
        /// <summary>
        /// 重命名AB包
        /// </summary>
        public void RenameBundle(string name)
        {
            for (int i = 0; i < _filePaths.Count; i++)
            {
                AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(_filePaths[i]);
                file.ReadDependenciesFile();
                file.Bundled = name;
                AssetImporter import = AssetImporter.GetAtPath(_filePaths[i]);
                import.assetBundleName = name;

                for (int j = 0; j < file.Dependencies.Count; j++)
                {
                    AssetFileInfo depenFile = AssetBundleEditorUtility.GetFileInfoByPath(file.Dependencies[j]);
                    if (depenFile.IndirectBundled.ContainsKey(Name))
                    {
                        int number = depenFile.IndirectBundled[Name];
                        depenFile.IndirectBundled.Remove(Name);
                        depenFile.IndirectBundled.Add(name, number);
                    }
                    if (depenFile.IndirectBundledRelation.ContainsKey(_filePaths[i]))
                    {
                        depenFile.IndirectBundledRelation[_filePaths[i]] = name;
                    }
                }
            }

            AssetDatabase.RemoveAssetBundleName(Name, true);
            Name = name;
        }
        private void Init()
        {
            _assetRootFolder = AssetBundleEditorUtility.GetFolderInfoByFullPath(Application.dataPath);

            AssetBundleEditorUtility.ReadAssetBundleConfig();

            _buildPath   = EditorPrefs.GetString(EditorPrefsTable.AssetBundleEditor_BuildPath, Application.streamingAssetsPath);
            _buildTarget = (BuildTarget)EditorPrefs.GetInt(EditorPrefsTable.AssetBundleEditor_BuildTarget, 5);
            _variant     = EditorPrefs.GetString(EditorPrefsTable.AssetBundleEditor_Variant, "");

            _box               = new GUIStyle("Box");
            _helpBox           = new GUIStyle("HelpBox");
            _preButton         = new GUIStyle("PreButton");
            _preDropDown       = new GUIStyle("PreDropDown");
            _LRSelect          = new GUIStyle("LODSliderRangeSelected");
            _prefabLabel       = new GUIStyle("PR PrefabLabel");
            _label             = new GUIStyle("PR Label");
            _brokenPrefabLabel = new GUIStyle("PR BrokenPrefabLabel");
            _miniButtonLeft    = new GUIStyle("MiniButtonLeft");
            _miniButtonRight   = new GUIStyle("MiniButtonRight");
            _oLMinus           = new GUIStyle("OL Minus");
            _assetLabel        = new GUIStyle("AssetLabel");
            _redundant         = EditorGUIUtility.IconContent("lightMeter/redLight");
            _redundant.text    = "Redundant";
        }
Esempio n. 3
0
 /// <summary>
 /// 读取依赖的资源文件
 /// </summary>
 public void ReadDependenciesFile()
 {
     if (!_isReadDependenciesFile)
     {
         _isReadDependenciesFile = true;
         AssetBundleEditorUtility.ReadAssetDependencies(AssetPath);
     }
 }
Esempio n. 4
0
 /// <summary>
 /// 读取子级资源
 /// </summary>
 public void ReadChildAsset()
 {
     if (!_isReadChildAsset)
     {
         _isReadChildAsset = true;
         AssetBundleEditorUtility.ReadAssetsInChildren(this);
     }
 }
        private void CurrentAssetBundlesGUI()
        {
            _currentABViewRect   = new Rect(5, (int)position.height / 2 + 10, 240, (int)position.height / 2 - 15);
            _currentABScrollRect = new Rect(5, (int)position.height / 2 + 10, 240, _currentABViewHeight);
            _currentABScroll     = GUI.BeginScrollView(_currentABViewRect, _currentABScroll, _currentABScrollRect);
            GUI.BeginGroup(_currentABScrollRect, _box);

            _currentABViewHeight = 5;

            if (_currentAB != null)
            {
                GUI.Button(new Rect(0, 0, 160, 20), _currentAB.Name, _preButton);
                if (GUI.Button(new Rect(160, 0, 80, 20), _currentAB.MemorySizeFormat, _preDropDown))
                {
                    _currentAB.ChangeSortMode();
                }
                _currentABViewHeight += 20;

                for (int i = 0; i < _currentAB.Count; i++)
                {
                    AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(_currentAB[i]);
                    if (_currentABFile == file)
                    {
                        GUI.Box(new Rect(0, _currentABViewHeight, 240, 15), "", _LRSelect);
                    }
                    GUIContent content = EditorGUIUtility.ObjectContent(null, file.AssetType);
                    content.text = file.Name;
                    if (GUI.Button(new Rect(5, _currentABViewHeight, 150, 15), content, _prefabLabel))
                    {
                        _currentABFile         = file;
                        Selection.activeObject = _currentABFile.AssetObject;
                        EditorGUIUtility.PingObject(_currentABFile.AssetObject);
                    }
                    GUI.Label(new Rect(160, _currentABViewHeight, 60, 15), file.MemorySizeFormat, _assetLabel);
                    if (GUI.Button(new Rect(220, _currentABViewHeight, 20, 15), "", _oLMinus))
                    {
                        _currentAB.RemoveAsset(_currentAB[i]);
                        _currentABFile = null;
                    }
                    _currentABViewHeight += 20;
                }
            }

            _currentABViewHeight += 5;
            if (_currentABViewHeight < _currentABViewRect.height)
            {
                _currentABViewHeight = (int)_currentABViewRect.height;
            }

            GUI.EndGroup();
            GUI.EndScrollView();
        }
Esempio n. 6
0
 public AssetFileInfo(string fullPath, string name, string extension) : base(fullPath, name)
 {
     AssetType               = AssetDatabase.GetMainAssetTypeAtPath(AssetPath);
     AssetObject             = AssetDatabase.LoadAssetAtPath(AssetPath, AssetType);
     MemorySize              = new FileInfo(FullPath).Length;
     MemorySizeFormat        = EditorUtility.FormatBytes(MemorySize);
     Bundled                 = "";
     IndirectBundled         = new Dictionary <string, int>();
     IndirectBundledRelation = new Dictionary <string, string>();
     Dependencies            = new List <string>();
     IsValid                 = AssetBundleEditorUtility.IsValidFile(extension);
     IsRedundant             = false;
     Extension               = extension;
 }
Esempio n. 7
0
 /// <summary>
 /// 改变排序方式
 /// </summary>
 public void ChangeSortMode()
 {
     if (_sortMode == BundleAssetSortMode.FromBig)
     {
         _sortMode = BundleAssetSortMode.FromSmall;
         _filePaths.Sort((a, b) =>
         {
             AssetFileInfo afile = AssetBundleEditorUtility.GetFileInfoByPath(a);
             AssetFileInfo bfile = AssetBundleEditorUtility.GetFileInfoByPath(b);
             if (afile.MemorySize > bfile.MemorySize)
             {
                 return(1);
             }
             else if (afile.MemorySize == bfile.MemorySize)
             {
                 return(0);
             }
             else
             {
                 return(-1);
             }
         });
     }
     else
     {
         _sortMode = BundleAssetSortMode.FromBig;
         _filePaths.Sort((a, b) =>
         {
             AssetFileInfo afile = AssetBundleEditorUtility.GetFileInfoByPath(a);
             AssetFileInfo bfile = AssetBundleEditorUtility.GetFileInfoByPath(b);
             if (afile.MemorySize > bfile.MemorySize)
             {
                 return(-1);
             }
             else if (afile.MemorySize == bfile.MemorySize)
             {
                 return(0);
             }
             else
             {
                 return(1);
             }
         });
     }
 }
Esempio n. 8
0
        /// <summary>
        /// 添加资源到AB包中
        /// </summary>
        public void AddAsset(string filePath)
        {
            AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(filePath);

            if (file.Bundled != Name)
            {
                file.Bundled = Name;
                MemorySize  += file.MemorySize;
                file.ReadDependenciesFile();
                file.UpdateRedundantState();
                _filePaths.Add(filePath);

                for (int i = 0; i < file.Dependencies.Count; i++)
                {
                    AssetFileInfo depenFile = AssetBundleEditorUtility.GetFileInfoByPath(file.Dependencies[i]);
                    if (depenFile.IsValid)
                    {
                        if (!depenFile.IndirectBundled.ContainsKey(Name))
                        {
                            depenFile.IndirectBundled.Add(Name, 0);
                            MemorySize += depenFile.MemorySize;
                        }
                        depenFile.IndirectBundled[Name] = depenFile.IndirectBundled[Name] + 1;
                        if (!depenFile.IndirectBundledRelation.ContainsKey(filePath))
                        {
                            depenFile.IndirectBundledRelation.Add(filePath, Name);
                        }
                        depenFile.UpdateRedundantState();
                    }
                }
                MemorySizeFormat = EditorUtility.FormatBytes(MemorySize);
            }

            AssetImporter import = AssetImporter.GetAtPath(filePath);

            import.assetBundleName = Name;
        }
Esempio n. 9
0
        /// <summary>
        /// 从AB包中移除资源
        /// </summary>
        public void RemoveAsset(string filePath)
        {
            AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(filePath);

            if (file.Bundled == Name)
            {
                file.Bundled = "";
                MemorySize  -= file.MemorySize;
                file.ReadDependenciesFile();
                file.UpdateRedundantState();
                _filePaths.Remove(filePath);

                for (int i = 0; i < file.Dependencies.Count; i++)
                {
                    AssetFileInfo depenFile = AssetBundleEditorUtility.GetFileInfoByPath(file.Dependencies[i]);
                    if (depenFile.IndirectBundled.ContainsKey(Name))
                    {
                        depenFile.IndirectBundled[Name] = depenFile.IndirectBundled[Name] - 1;
                        if (depenFile.IndirectBundled[Name] <= 0)
                        {
                            depenFile.IndirectBundled.Remove(Name);
                            MemorySize -= depenFile.MemorySize;
                        }
                    }
                    if (depenFile.IndirectBundledRelation.ContainsKey(filePath))
                    {
                        depenFile.IndirectBundledRelation.Remove(filePath);
                    }
                    depenFile.UpdateRedundantState();
                }
                MemorySizeFormat = EditorUtility.FormatBytes(MemorySize);
            }

            AssetImporter import = AssetImporter.GetAtPath(filePath);

            import.assetBundleName = "";
        }
        private void AssetPropertyGUI()
        {
            if (_currentFile != null)
            {
                _currentFile.ReadDependenciesFile();

                GUI.color = (_currentFile.IsRedundant ? Color.red : Color.white);

                _assetPropertyViewRect   = new Rect((int)position.width - 420, 50, 400, 400);
                _assetPropertyScrollRect = new Rect((int)position.width - 420, 50, 400, _assetPropertyViewHeight);
                _assetPropertyScroll     = GUI.BeginScrollView(_assetPropertyViewRect, _assetPropertyScroll, _assetPropertyScrollRect);
                GUI.BeginGroup(_assetPropertyScrollRect, _helpBox);

                _assetPropertyViewHeight = 5;

                GUIContent content = EditorGUIUtility.ObjectContent(null, _currentFile.AssetType);
                content.text = _currentFile.Name;
                GUI.Label(new Rect(5, _assetPropertyViewHeight, 40, 15), "Asset:");
                if (GUI.Button(new Rect(50, _assetPropertyViewHeight, 280, 15), content, _prefabLabel))
                {
                    Selection.activeObject = _currentFile.AssetObject;
                    EditorGUIUtility.PingObject(_currentFile.AssetObject);
                }
                GUI.enabled = (_currentAB != null && _currentFile.Bundled == "");
                if (GUI.Button(new Rect(340, _assetPropertyViewHeight, 50, 15), "Bundle", _preButton))
                {
                    _currentAB.AddAsset(_currentFile.AssetPath);
                    _currentFile = null;
                    return;
                }
                GUI.enabled = true;
                _assetPropertyViewHeight += 20;

                GUI.Label(new Rect(5, _assetPropertyViewHeight, 330, 15), "Path: " + _currentFile.AssetPath);
                if (GUI.Button(new Rect(340, _assetPropertyViewHeight, 50, 15), "Copy", _preButton))
                {
                    GUIUtility.systemCopyBuffer = _currentFile.AssetPath;
                }
                _assetPropertyViewHeight += 20;

                if (_currentFile.Dependencies.Count > 0)
                {
                    _isShowDependencies       = EditorGUI.Foldout(new Rect(5, _assetPropertyViewHeight, 390, 15), _isShowDependencies, "Dependencies:", true);
                    _assetPropertyViewHeight += 20;
                    if (_isShowDependencies)
                    {
                        for (int i = 0; i < _currentFile.Dependencies.Count; i++)
                        {
                            AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(_currentFile.Dependencies[i]);
                            content      = EditorGUIUtility.ObjectContent(null, file.AssetType);
                            content.text = file.Name;
                            if (GUI.Button(new Rect(45, _assetPropertyViewHeight, 350, 15), content, _prefabLabel))
                            {
                                Selection.activeObject = file.AssetObject;
                                EditorGUIUtility.PingObject(file.AssetObject);
                            }
                            _assetPropertyViewHeight += 20;
                        }
                    }
                }

                if (_currentFile.IndirectBundledRelation.Count > 0)
                {
                    _isShowIndirectBundled    = EditorGUI.Foldout(new Rect(5, _assetPropertyViewHeight, 390, 15), _isShowIndirectBundled, "Indirect Bundled:", true);
                    _assetPropertyViewHeight += 20;
                    if (_isShowIndirectBundled)
                    {
                        foreach (KeyValuePair <string, string> bundle in _currentFile.IndirectBundledRelation)
                        {
                            AssetFileInfo file = AssetBundleEditorUtility.GetFileInfoByPath(bundle.Key);
                            content      = EditorGUIUtility.ObjectContent(null, file.AssetType);
                            content.text = file.Name + "  >>  " + bundle.Value;
                            if (GUI.Button(new Rect(45, _assetPropertyViewHeight, 350, 15), content, _prefabLabel))
                            {
                                Selection.activeObject = file.AssetObject;
                                EditorGUIUtility.PingObject(file.AssetObject);
                            }
                            _assetPropertyViewHeight += 20;
                        }
                    }
                }

                _assetPropertyViewHeight += 5;
                if (_assetPropertyViewHeight < _assetPropertyViewRect.height)
                {
                    _assetPropertyViewHeight = (int)_assetPropertyViewRect.height;
                }

                GUI.EndGroup();
                GUI.EndScrollView();

                GUI.color = Color.white;
            }
        }
        private void AssetBundlesGUI()
        {
            _ABViewRect   = new Rect(5, 45, 240, (int)position.height / 2 - 40);
            _ABScrollRect = new Rect(5, 45, 240, _ABViewHeight);
            _ABScroll     = GUI.BeginScrollView(_ABViewRect, _ABScroll, _ABScrollRect);
            GUI.BeginGroup(_ABScrollRect, _box);

            _ABViewHeight = 5;

            for (int i = 0; i < AssetBundleEditorUtility.BundleInfosList.Count; i++)
            {
                BundleInfo bundle = AssetBundleEditorUtility.BundleInfosList[i];
                string     icon   = bundle.Count > 0 ? "Prefab Icon" : "GameObject Icon";
                if (_currentAB == bundle)
                {
                    GUI.Box(new Rect(0, _ABViewHeight, 240, 15), "", _LRSelect);

                    if (_isRename)
                    {
                        GUIContent content = EditorGUIUtility.IconContent(icon);
                        content.text = "";
                        GUI.Label(new Rect(5, _ABViewHeight, 230, 15), content, _prefabLabel);
                        _renameValue = EditorGUI.TextField(new Rect(40, _ABViewHeight, 140, 15), _renameValue);
                        if (GUI.Button(new Rect(180, _ABViewHeight, 30, 15), "OK", _miniButtonLeft))
                        {
                            if (_renameValue != "")
                            {
                                if (!AssetBundleEditorUtility.IsExistBundleInfo(_renameValue))
                                {
                                    AssetBundleEditorUtility.RenameBundleInfo(_currentAB.Name, _renameValue);
                                    _renameValue = "";
                                    _isRename    = false;
                                }
                                else
                                {
                                    GlobalTools.LogError("Already existed AssetBundle name:" + _renameValue);
                                }
                            }
                        }
                        if (GUI.Button(new Rect(210, _ABViewHeight, 30, 15), "NO", _miniButtonRight))
                        {
                            _isRename = false;
                        }
                    }
                    else
                    {
                        GUIContent content = EditorGUIUtility.IconContent(icon);
                        content.text = bundle.Name;
                        GUI.Label(new Rect(5, _ABViewHeight, 230, 15), content, _prefabLabel);
                    }
                }
                else
                {
                    GUIContent content = EditorGUIUtility.IconContent(icon);
                    content.text = bundle.Name;
                    if (GUI.Button(new Rect(5, _ABViewHeight, 230, 15), content, _prefabLabel))
                    {
                        _currentAB     = bundle;
                        _currentABFile = null;
                        _isRename      = false;
                    }
                }
                _ABViewHeight += 20;
            }

            _ABViewHeight += 5;
            if (_ABViewHeight < _ABViewRect.height)
            {
                _ABViewHeight = (int)_ABViewRect.height;
            }

            GUI.EndGroup();
            GUI.EndScrollView();
        }
        private void TitleGUI()
        {
            if (GUI.Button(new Rect(5, 5, 60, 15), "Create", _preButton))
            {
                AssetBundleEditorUtility.GetBundleInfoByName("ab" + System.DateTime.Now.ToString("yyyyMMddHHmmssfff"));
            }

            GUI.enabled = (_currentAB != null);

            if (GUI.Button(new Rect(65, 5, 60, 15), "Rename", _preButton))
            {
                _isRename = !_isRename;
            }
            if (GUI.Button(new Rect(125, 5, 60, 15), "Clear", _preButton))
            {
                if (EditorUtility.DisplayDialog("Prompt", "Clear " + _currentAB + " ?", "Yes", "No"))
                {
                    _currentAB.ClearAsset();
                }
            }
            if (GUI.Button(new Rect(185, 5, 60, 15), "Delete", _preButton))
            {
                if (EditorUtility.DisplayDialog("Prompt", "Delete " + _currentAB + "?this will clear all assets!and this operation cannot be restore!", "Yes", "No"))
                {
                    AssetBundleEditorUtility.DeleteBundleInfoByName(_currentAB.Name);
                    _currentAB = null;
                }
            }

            GUI.enabled = true;

            _hideInvalidAsset  = GUI.Toggle(new Rect(265, 5, 100, 15), _hideInvalidAsset, "Hide Invalid");
            _hideBundleAsset   = GUI.Toggle(new Rect(365, 5, 100, 15), _hideBundleAsset, "Hide Bundled");
            _showOnlyRedundant = GUI.Toggle(new Rect(465, 5, 200, 15), _showOnlyRedundant, "Show Only Redundant");

            GUI.Label(new Rect(5, 25, 60, 15), "Variant:");
            _variant = EditorGUI.TextField(new Rect(70, 25, 110, 15), _variant);
            if (GUI.Button(new Rect(185, 25, 60, 15), "Apply", _preButton))
            {
                EditorPrefs.SetString(EditorPrefsTable.AssetBundleEditor_Variant, _variant);
            }

            if (GUI.Button(new Rect(250, 25, 60, 15), "Open", _preButton))
            {
                AssetBundleEditorUtility.OpenFolder(_buildPath);
            }
            if (GUI.Button(new Rect(310, 25, 60, 15), "Browse", _preButton))
            {
                string path = EditorUtility.OpenFolderPanel("Select Path", Application.dataPath, "");
                if (path.Length != 0)
                {
                    _buildPath = path;
                    EditorPrefs.SetString(EditorPrefsTable.AssetBundleEditor_BuildPath, _buildPath);
                }
            }

            GUI.Label(new Rect(370, 25, 70, 15), "Build Path:");
            GUI.TextField(new Rect(440, 25, 300, 15), _buildPath);

            BuildTarget buildTarget = (BuildTarget)EditorGUI.EnumPopup(new Rect((int)position.width - 205, 5, 150, 15), _buildTarget, _preDropDown);

            if (buildTarget != _buildTarget)
            {
                _buildTarget = buildTarget;
                EditorPrefs.SetInt(EditorPrefsTable.AssetBundleEditor_BuildTarget, (int)_buildTarget);
            }

            if (GUI.Button(new Rect((int)position.width - 55, 5, 50, 15), "Build", _preButton))
            {
                AssetBundleEditorUtility.BuildAssetBundles();
            }
        }
 private void OnDestroy()
 {
     AssetBundleEditorUtility.ClearData();
     EditorUtility.UnloadUnusedAssetsImmediate();
     System.GC.Collect();
 }