Esempio n. 1
0
        /// <summary>
        ///
        /// </summary>
        public void ClearTextures()
        {
            OpenTKResources.MakeCurrentDummy();

            foreach (var tex in Textures)
            {
                tex.Delete();
            }

            Textures.Clear();
        }
Esempio n. 2
0
        public void Add(byte[] rgba, int width, int height)
        {
            OpenTKResources.MakeCurrentDummy();

            int texid;

            GL.GenTextures(1, out texid);

            GL.BindTexture(TextureTarget.Texture2D, texid);

            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, rgba);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMaxLevel, 1);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
            GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
            GL.BindTexture(TextureTarget.Texture2D, 0);

            Textures.Add(texid);
            TextureSizes.Add(new Vector2(width, height));
        }