Esempio n. 1
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 /// <summary>
 /// 销毁 TSocketTask 对象
 /// </summary>
 /// <param name="task"></param>
 public static void DestroySocketTask(IntPtr task)
 {
     ThreadPoolSdk.Destroy_HP_SocketTaskObj(task);
 }
Esempio n. 2
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 /// <summary>
 ///  提交 Socket 任务
 ///  向线程池提交异步 Socket 任务
 /// </summary>
 /// <param name="task">任务参数 HP_LPTSocketTask</param>
 /// <param name="maxWait">最大等待时间(毫秒,默认:INFINITE即-1,一直等待)</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码,其中,错误码 ERROR_DESTINATION_ELEMENT_FULL 表示任务队列已满</returns>
 public bool SubmitSocketTask(IntPtr task, int maxWait = -1)
 {
     return(ThreadPoolSdk.HP_ThreadPool_Submit_Task(pThreadPool, task, maxWait));
 }
Esempio n. 3
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 /// <summary>
 /// 向线程池提交异步任务
 /// </summary>
 /// <param name="fnTaskProc">任务处理函数</param>
 /// <param name="args">任务参数</param>
 /// <param name="maxWait">最大等待时间(毫秒,默认:INFINITE即-1,一直等待)</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码,其中,错误码 #ERROR_DESTINATION_ELEMENT_FULL 表示任务队列已满</returns>
 public bool Submit(TaskProc fnTaskProc, IntPtr args, int maxWait = -1)
 {
     return(ThreadPoolSdk.HP_ThreadPool_Submit(pThreadPool, fnTaskProc, args, maxWait));
 }
Esempio n. 4
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 /// <summary>
 /// 创建 TSocketTask 对象
 /// 创建任务对象,该对象最终需由 DestroySocketTask() 销毁
 /// </summary>
 /// <param name="socketTaskProc">任务入口函数</param>
 /// <param name="sender">发起对象, 如server, client,agent对象</param>
 /// <param name="connId">连接id</param>
 /// <param name="buffer">数据</param>
 /// <param name="bufferSize">数据长度</param>
 /// <param name="taskBufferType">数据类型</param>
 /// <param name="wParam">自定义参数</param>
 /// <param name="lParam">自定义参数</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码,其中,错误码 ERROR_DESTINATION_ELEMENT_FULL 表示任务队列已满</returns>
 public static IntPtr CreateSocketTask(SocketTaskProc socketTaskProc, IntPtr sender, IntPtr connId, byte[] buffer, int bufferSize, TaskBufferType taskBufferType, IntPtr wParam, IntPtr lParam)
 {
     return(ThreadPoolSdk.Create_HP_SocketTaskObj(socketTaskProc, sender, connId, buffer, bufferSize, taskBufferType, wParam, lParam));
 }
Esempio n. 5
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 /// <summary>
 /// 在规定时间内关闭线程池组件,如果工作线程在最大等待时间内未能正常关闭,会尝试强制关闭,这种情况下很可能会造成系统资源泄漏
 /// </summary>
 /// <param name="maxWait">最大等待时间(毫秒,默认:INFINITE即-1,一直等待)</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码</returns>
 public bool Stop(int maxWait = -1)
 {
     return(ThreadPoolSdk.HP_ThreadPool_Stop(pThreadPool, maxWait));
 }
Esempio n. 6
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 /// <summary>
 /// 启动线程池组件
 /// </summary>
 /// <param name="threadCount">线程数量, 大于0 -> dwThreadCount, 等于0 -> (CPU核数* 2 + 2), 小于0 -> (CPU核数* (-threadCount))</param>
 /// <param name="policy">任务拒绝处理策略</param>
 /// <param name="maxQueueSize">任务队列最大容量(0:不限制,默认:0)</param>
 /// <param name="stackSize">线程堆栈空间大小(默认:0 -> 操作系统默认)</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码</returns>
 public bool Start(uint threadCount, RejectedPolicy policy, uint maxQueueSize = 0, uint stackSize = 0)
 {
     return(ThreadPoolSdk.HP_ThreadPool_Start(pThreadPool, threadCount, maxQueueSize, policy, stackSize));
 }
Esempio n. 7
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 /// <summary>
 /// 检查线程池组件是否已启动
 /// </summary>
 /// <returns></returns>
 public bool HasStarted()
 {
     return(ThreadPoolSdk.HP_ThreadPool_HasStarted(pThreadPool));
 }
Esempio n. 8
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 /// <summary>
 /// 增加或减少线程池的工作线程数量
 /// </summary>
 /// <param name="newThreadCount">线程数量, 大于0 -> dwNewThreadCount, 等于0 -> (CPU核数 * 2 + 2),小于0 -> (CPU核数 * (-dwNewThreadCount))</param>
 /// <returns>TRUE -- 成功,FALSE -- 失败,可通过 SYS_GetLastError() 获取系统错误代码</returns>
 public bool AdjustThreadCount(int newThreadCount)
 {
     return(ThreadPoolSdk.HP_ThreadPool_AdjustThreadCount(pThreadPool, newThreadCount));
 }
Esempio n. 9
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 public HPThreadPool()
 {
     pThreadPool = ThreadPoolSdk.Create_HP_ThreadPool();
 }