public FaceTextureInfo(Vector3f vectorS, float distS, Vector3f vectorT, float distT, uint texture_id, uint animated) { this.vectorS = vectorS; this.distS = distS; this.vectorT = vectorT; this.distT = distT; this.texture_id = texture_id; this.animated = animated; }
public Model(BoundBox bound, Vector3f origin, int node_id0, int node_id1, int node_id2, int node_id3, int numleafs, int face_id, int face_num) { this.bound = bound; this.origin = origin; this.node_id0 = node_id0; this.node_id1 = node_id1; this.node_id2 = node_id2; this.node_id3 = node_id3; this.numleafs = numleafs; this.face_id = face_id; this.face_num = face_num; }
public BoundBox(Vector3f minimum, Vector3f maximum) { this.minimum = minimum; this.maximum = maximum; }