Esempio n. 1
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 public virtual void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     s.WriteStringPointer(bw, m_transformName);
     m_particles.Write(s, bw);
     bw.WriteUInt64(0);
     s.WriteVector4(bw, m_planeEquationBoneSpace);
     m_allowedPenetration.Write(s, bw);
     m_stiffness.Write(s, bw);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     m_applyToParticles.Write(s, bw);
     m_stiffness.Write(s, bw);
     m_influenceParticles.Write(s, bw);
     m_particleWeights.Write(s, bw);
 }
Esempio n. 3
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 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     s.WriteClassPointer <hclTransformSetSetupObject>(bw, m_collidableTransformSet);
     bw.WriteUInt64(0);
     s.WriteVector4(bw, m_gravity);
     bw.WriteSingle(m_globalDampingPerSecond);
     bw.WriteBoolean(m_doNormals);
     bw.WriteBoolean(m_specifyDensity);
     bw.WriteUInt16(0);
     m_vertexDensity.Write(s, bw);
     bw.WriteBoolean(m_rescaleMass);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     bw.WriteSingle(m_totalMass);
     m_particleMass.Write(s, bw);
     m_particleRadius.Write(s, bw);
     m_particleFriction.Write(s, bw);
     m_fixedParticles.Write(s, bw);
     bw.WriteBoolean(m_enablePinchDetection);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     m_pinchDetectionEnabledParticles.Write(s, bw);
     bw.WriteSingle(m_toAnimPeriod);
     bw.WriteSingle(m_toSimPeriod);
     bw.WriteBoolean(m_drivePinchedParticlesToReferenceMesh);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_pinchReferenceBufferSetup);
     bw.WriteSingle(m_collisionTolerance);
     bw.WriteUInt32(0);
     m_landscapeCollisionParticleSelection.Write(s, bw);
     bw.WriteSingle(m_landscapeCollisionParticleRadius);
     bw.WriteBoolean(m_enableStuckParticleDetection);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     bw.WriteSingle(m_stuckParticlesStretchFactor);
     bw.WriteBoolean(m_enableLandscapePinchDetection);
     bw.WriteSByte(m_landscapePinchDetectionPriority);
     bw.WriteUInt16(0);
     bw.WriteSingle(m_landscapePinchDetectionRadius);
     bw.WriteBoolean(m_enableTransferMotion);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     m_transferMotionSetupData.Write(s, bw);
     s.WriteClassPointerArray <hclConstraintSetSetupObject>(bw, m_constraintSetSetups);
     s.WriteClassArray <hclSimClothSetupObjectPerInstanceCollidable>(bw, m_perInstanceCollidables);
     bw.WriteUInt64(0);
 }
 public virtual void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     s.WriteStringPointer(bw, m_transformName);
     m_particlesMaxAngle.Write(s, bw);
     m_particlesMinAngle.Write(s, bw);
     bw.WriteUInt64(0);
     s.WriteVector4(bw, m_originBoneSpace);
     s.WriteVector4(bw, m_axisBoneSpace);
     m_minAngle.Write(s, bw);
     m_maxAngle.Write(s, bw);
     m_stiffness.Write(s, bw);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     m_vertexSelection.Write(s, bw);
     m_bendStiffness.Write(s, bw);
     bw.WriteBoolean(m_useRestPoseConfig);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
 }
Esempio n. 6
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 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     m_vertexSelection.Write(s, bw);
     m_toAnimDelay.Write(s, bw);
     m_toSimDelay.Write(s, bw);
     m_toSimMaxDistance.Write(s, bw);
     bw.WriteSingle(m_toAnimPeriod);
     bw.WriteSingle(m_toSimPeriod);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_referenceBufferSetup);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     bw.WriteBoolean(m_createStandardLinks);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     m_vertexSelection.Write(s, bw);
     m_bendStiffness.Write(s, bw);
     m_stretchStiffness.Write(s, bw);
     m_flatnessFactor.Write(s, bw);
 }
Esempio n. 8
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 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_A);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_B);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_C);
     m_vertexSelection.Write(s, bw);
     m_blendWeights.Write(s, bw);
     bw.WriteBoolean(m_mapToScurve);
     bw.WriteBoolean(m_blendNormals);
     bw.WriteBoolean(m_blendTangents);
     bw.WriteBoolean(m_blendBitangents);
     bw.WriteUInt32(0);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     m_vertexSelection.Write(s, bw);
     m_edgeSelection.Write(s, bw);
     bw.WriteBoolean(m_ignoreHiddenEdges);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
     bw.WriteByte(0);
     m_stiffness.Write(s, bw);
     m_allowedCompression.Write(s, bw);
     m_allowedStretching.Write(s, bw);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_referenceBufferSetup);
     m_vertexSelection.Write(s, bw);
     m_maximumDistance.Write(s, bw);
     m_minNormalDistance.Write(s, bw);
     m_maxNormalDistance.Write(s, bw);
     bw.WriteSingle(m_stiffness);
     bw.WriteUInt32((uint)m_localRangeShape);
     bw.WriteBoolean(m_useMinNormalDistance);
     bw.WriteBoolean(m_useMaxNormalDistance);
     bw.WriteUInt32(0);
     bw.WriteUInt16(0);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_inputBufferSetupObject);
     m_inputTriangleSelection.Write(s, bw);
     s.WriteClassPointer <hclBufferSetupObject>(bw, m_outputBufferSetupObject);
     m_outputVertexSelection.Write(s, bw);
     m_influenceRadiusPerVertex.Write(s, bw);
     bw.WriteUInt32((uint)m_scaleNormalBehaviour);
     bw.WriteUInt32(m_maxTrianglesPerVertex);
     bw.WriteSingle(m_minimumTriangleWeight);
     bw.WriteBoolean(m_deformNormals);
     bw.WriteBoolean(m_deformTangents);
     bw.WriteBoolean(m_deformBiTangents);
     bw.WriteBoolean(m_useMeshTopology);
 }
 public override void Write(PackFileSerializer s, BinaryWriterEx bw)
 {
     base.Write(s, bw);
     s.WriteStringPointer(bw, m_name);
     s.WriteClassPointer <hclSimulationSetupMesh>(bw, m_simulationMesh);
     m_movableParticlesSelection.Write(s, bw);
     m_fixedParticlesSelection.Write(s, bw);
     m_rigidFactor.Write(s, bw);
     m_stiffness.Write(s, bw);
     s.WriteVector4(bw, m_stretchDirection);
     bw.WriteBoolean(m_useStretchDirection);
     bw.WriteBoolean(m_useMeshTopology);
     bw.WriteBoolean(m_allowDynamicLinks);
     bw.WriteBoolean(m_useTopologicalStretchDistance);
     bw.WriteUInt64(0);
     bw.WriteUInt32(0);
 }