Esempio n. 1
0
        public static void SaveData(string dataName, string pathName, LogicObjectContainer data)
        {
            string path    = LogicSystemEditorTools.GetPath(dataName, pathName);
            string content = JsonUtils.ClassOrStructToJson(data);

            FileUtils.CreateTextFile(path, content);
            if (!ResourcePathManager.ContainsFileName(dataName))
            {
                ResourcePathManager.Clear();
            }
        }
Esempio n. 2
0
        static void InternalVariableGUI()
        {
            GUIStyle style0 = "IN GameObjectHeader";

            style0.fontSize = 12;
            GUILayout.Label("新建内部变量", style0);
            //GUIStyle style = "flow overlay header lower left";

            GUILayout.BeginHorizontal("box");
            GUILayout.BeginVertical();
            internalValueName = EditorDrawGUIUtil.DrawBaseValue("名字", internalValueName).ToString();
            internalValueType = EditorDrawGUIUtil.DrawPopup("数据类型", internalValueType, internalValueTypeList);
            GUILayout.EndVertical();
            if (GUILayout.Button("+", GUILayout.Width(35)))
            {
                if (!string.IsNullOrEmpty(internalValueName) && data.GetBaseValue(internalValueName) == null)
                {
                    data.internalValueList.Add(new BaseValue(internalValueName, LogicSystemEditorTools.GetDefultValueByTypeName(internalValueType)));
                }
                else
                {
                    EditorUtility.DisplayDialog("错误", "名字不能重复!", "OK");
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(10);
            pos = GUILayout.BeginScrollView(pos, true, true);
            GUILayout.BeginVertical("box");


            foreach (BaseValue vt in data.internalValueList)
            {
                GUILayout.BeginHorizontal("box");
                GUILayout.BeginVertical();
                vt.name = EditorDrawGUIUtil.DrawBaseValue("名字(" + vt.typeName + ")", vt.name).ToString();
                object v = EditorDrawGUIUtil.DrawBaseValue("Value", vt.GetValue());
                vt.SetValue(v);
                GUILayout.EndVertical();
                if (GUILayout.Button("-", GUILayout.Width(25)))
                {
                    data.internalValueList.Remove(vt);
                    return;
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndScrollView();
            GUILayout.EndVertical();
        }
        void Init()
        {
            dataNameDic.Clear();

            ms           = LogicSystemEditorTools.GetMessageStringData();
            ms.hideFlags = HideFlags.NotEditable;
            for (int i = 0; i < ms.mesList.Count; i++)
            {
                MessageString m       = ms.mesList[i];
                string        pathDic = PathUtils.GetSpecialPath(m.value, SpecialPathType.Resources);
                if (!Directory.Exists(pathDic))
                {
                    Directory.CreateDirectory(pathDic);
                    AssetDatabase.Refresh();
                }
                string[] temp = PathUtils.GetDirectoryFileNames(pathDic, new string[] { ".txt" });
                Debug.Log("Name:" + m.name);
                dataNameDic.Add(m.name, new List <string>(temp));
            }
        }