Esempio n. 1
0
        void ReceiveAsync(IAsyncResult ar)
        {
            Debug.Log("Received Something ...");


            try
            {
                IPEndPoint ipEndpoint = null;// = new IPEndPoint(IPAddress.Any, 0); //sender ip
                byte[]     data       = connection2.EndReceive(ar, ref ipEndpoint);
                // string datastr = System.Text.Encoding.UTF8.GetString(data);
                // Debug.Log("Received message: " + datastr);


                lastMessage = MyMessageSerializer.DeserializeFromBytes <MyMessage>(data);

                currentPhase = lastMessage.Phase;
                //Debug.Log("lastMessage phase: " + lastMessage.Phase);
                Debug.Log("current phase: " + currentPhase.ToString()); ////https://www.dotnetperls.com/enum-parse
                if (isServer)
                {
                    AddClient(ipEndpoint);          //do not remove this, or else the server cannot write back!!
                }
                //  Debug.Log("\nlastMessage SteeringInput: " + lastMessage.SteeringInput);

                //Application.Quit();
            }
            catch (SocketException e)
            {
                // This happens when a client disconnects, as we fail to send to that port.
                Console.WriteLine(e.ToString());
            }
            connection2.BeginReceive(new AsyncCallback(ReceiveAsync), null);
        }
Esempio n. 2
0
        /*
         *      public void Send(string message)
         *      {
         *              //Debug.Log ("Send()");
         *  //Debug.Log("Targets to send to: " + countConnections());
         *  byte[] data = System.Text.Encoding.UTF8.GetBytes(message);
         *  BroadcastChatMessage(data);
         *      }
         */

        public void Send(MyMessage mymessage)
        {
            // Debug.Log("Send()");
            byte[] data = MyMessageSerializer.SerializeToBytes <MyMessage>(mymessage);
            BroadcastChatMessage(data);
        }