Esempio n. 1
0
        public void Menu()
        {
            //_gameWindow.ResetInfoWindowTime();
            _audioService.StopGameMusic();
            _statesManager.SwitchState(StatesEnum.MAIN_MULTIPLAYER_WINDOW);

            Core.Instance.StartCor(
                _gameManager.LoadGameScene("EntryPoint",
                                           () => { _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); }
                                           ));
        }
Esempio n. 2
0
        // I_STATE

        public void Enable()
        {
            if (_core == null)
            {
                _core           = Core.Instance;
                _networkManager = _core.GetService <NetworkManager>();
                _statesManager  = _core.GetService <StatesManager>();
                _playerManager  = _core.GetService <PlayerManager>();

                _uiManager    = _core.GetService <UIManager>();
                _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen;
            }

            _core.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, true);
            _statesManager.SwitchState(StatesEnum.Auth);
        }
Esempio n. 3
0
        public void Finish()
        {
            IsEntryPointLoad = false;
            //Send stat
            switch (gameData.GameType)
            {
            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyNew:
                SendSaveFirstRecord();
                break;

            // -----------------------------------------------------------------------------------------------
            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyNewFB:
                _networkManager.SaveFirstRecordForFB(gameData.gameId,
                                                     Core.Instance.GetService <PlayerManager>().PlayerCar.model,
                                                     () =>
                {
                    Core.Instance.GetService <StatesManager>().SwitchState(StatesEnum.MAIN_MULTIPLAYER_WINDOW);

                    Core.Instance.StartCor(
                        LoadGameScene("EntryPoint",
                                      () => { Core.Instance.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, false); }
                                      ));
                },
                                                     () => { Debug.LogError("Error send first FB statistics"); }
                                                     );
                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyRecord:
                Debug.Log("MultyRecord");
                SendSaveRecord();



                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.MultyReplay:
                gameData.GameType = GameTypeEnum.MultyRecord;
                if (_handler != null)
                {
                    _handler.Destroy();
                }
                CreateGameHandler();
                break;

            // -----------------------------------------------------------------------------------------------
            //
            case GameTypeEnum.SingleNew:
                _handler.Destroy();
                _statesManager.SwitchState(StatesEnum.MAIN_MULTIPLAYER_WINDOW);

                Core.Instance.StartCor(
                    LoadGameScene("EntryPoint",
                                  () => { Core.Instance.GetService <UIManager>().ShowWindow(UIWindowEnum.SPLASH, false); }
                                  ));
                break;

                // -----------------------------------------------------------------------------------------------
            }
        }