private void fGo(int i)
        {
            int nButton;

            switch (mnMode)
            {
            case 1:
                nButton = _mode1[i - 1];
                break;

            case 2:
                nButton = _mode2[i - 1];
                break;

            case 3:
                nButton = _mode3[i - 1];
                break;

            case 4:
                nButton = _mode4[i - 1];
                break;

            case 5:
                nButton = _mode5[i - 1];
                break;

            case 6:
                nButton = _mode6[i - 1];
                break;

            case 7:
                nButton = _mode7[i - 1];
                break;

            case 8:
                nButton = _mode8[i - 1];
                break;

            case 9:
                nButton = _mode9[i - 1];
                break;

            case 10:
                nButton = _mode10[i - 1];
                break;

            case 11:
                nButton = _mode11[i - 1];
                break;

            default:
                nButton = _mode12[i - 1];
                break;
            }

            if (nButton != 0)
            {
                _element.fSave(mnItem, nButton, true);
                fMSub2 _dlg = new fMSub2();
                _dlg.ShowDialog();
            }
        }
        private void BtnOpen2_Click(object sender, EventArgs e)
        {
            fMSub2 _dlg = new fMSub2();

            _dlg.ShowDialog();
        }