internal void AddActor(BaseActorComponent component)
 {
     if (component.IsLocalActor)
     {
         this.AddLocal(component);
         return;
     }
     this.AddRemote(component);
 }
Esempio n. 2
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        /// <summary>
        /// 添加一个组件
        /// </summary>
        /// <param name="component"></param>
        internal void AddComponent(BaseActorComponent component)
        {
            var type = component.GetType();

            IdComponents[component.Id] = component;
            if (!ActorTypeComponents.TryGetValue(component.GetType(), out HashSet <BaseActorComponent> components))
            {
                components = new HashSet <BaseActorComponent>();
                ActorTypeComponents[type] = components;
            }
            components.Add(component);
        }
        private void RemoveLocal(BaseActorComponent component)
        {
            if (!this.LocalActors.TryRemove(component.Id, out BaseActorComponent val))
            {
                return;
            }

            if (!this.ActorComponents.TryRemove(component.ActorEntity.Id, out val))
            {
                return;
            }

            this.Distributions.InnerNetworks.Send(component.Id, (ushort)MSGCommand.RemoveActorCmd);
        }
Esempio n. 4
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        /// <summary>
        /// 发送当前Actor到指定的Network连接服务。
        /// </summary>
        /// <param name="actor">Actor类</param>
        /// <param name="network">网络类</param>
        /// <param name="command">消息指令</param>
        internal static void SendMySelf(this BaseActorComponent actor, Network network, MSGCommand command)
        {
            if (!actor.IsLocalActor)
            {
                throw new ComponentException("非LocalActor不能发送ActorMySelf消息。");
            }

            var syncMessage = new ActorSyncMessage
            {
                ActorId   = actor.Id,
                ActorType = actor.ActorEntity.ActorType,
            };

            network.Send(syncMessage, (ushort)command);
        }
        private void RemoveRemote(BaseActorComponent component)
        {
            if (!this.NetIdActors.TryGetValue(component.ActorEntity.Network.Id, out Dictionary <int, BaseActorComponent> dicVal))
            {
                return;
            }

            if (!dicVal.Remove(component.ActorEntity.ActorId))
            {
                return;
            }

            if (!RemoteActors.TryRemove(component.Id, out BaseActorComponent val))
            {
                return;
            }
        }
Esempio n. 6
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        /// <summary>
        /// 从当前Actor发送消息给另一个Actor
        /// </summary>
        /// <typeparam name="TActorMessage"></typeparam>
        /// <param name="actor"></param>
        /// <param name="message"></param>
        /// <param name="command"></param>
        internal static void SendActor <TActorMessage>(this BaseActorComponent actor, TActorMessage message, MSGCommand command)
            where TActorMessage : IActorMessage
        {
            if (actor.IsLocalActor)
            {
                actor.ReceiveMessage(message, command);
            }
            else
            {
                var localActorId = message.ActorId;
                //需要使用远程进程的ActorId发送
                message.ActorId = actor.ActorEntity.ActorId;

                actor.ActorEntity.Network.Send(message, (ushort)command);

                message.ActorId = localActorId;
            }
        }
        private void AddRemote(BaseActorComponent component)
        {
            if (this.RemoteActors.ContainsKey(component.Id))
            {
                return;
            }

            this.RemoteActors[component.Id] = component;

            var entity = component.ActorEntity;

            if (!this.NetIdActors.TryGetValue(entity.Network.Id, out Dictionary <int, BaseActorComponent> dicVal))
            {
                dicVal = new Dictionary <int, BaseActorComponent>();
                this.NetIdActors[entity.Network.Id] = dicVal;
            }
            dicVal[component.ActorEntity.ActorId] = component;
        }
        private void AddLocal(BaseActorComponent component)
        {
            if (this.LocalActors.ContainsKey(component.Id))
            {
                return;
            }

            this.LocalActors.AddOrUpdate(component.Id, component, (k, v) => component);

            this.ActorComponents[component.ActorEntity.Id] = component;

            var message = new ActorSyncMessage
            {
                ActorId   = component.Id,
                ActorType = component.ActorEntity.ActorType,
            };

            this.Distributions.InnerNetworks.Send(message, (ushort)MSGCommand.AddActorCmd);
        }
Esempio n. 9
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        /// <summary>
        /// 请求一条Actor消息
        /// </summary>
        /// <typeparam name="TActorRequest"></typeparam>
        /// <param name="actor"></param>
        /// <param name="message"></param>
        /// <param name="command"></param>
        /// <returns></returns>
        internal static async Task <TActorResponse> CallActor <TActorResponse>(this BaseActorComponent actor, IActorMessage message, MSGCommand command)
            where TActorResponse : IActorMessage
        {
            TActorResponse response = default;

            if (actor.IsLocalActor)
            {
                response = (TActorResponse)actor.ReceiveRpcMessage(message, command);
            }
            else
            {
                var localActorId = message.ActorId;
                //需要使用远程进程的ActorId发送
                message.ActorId = actor.ActorEntity.ActorId;

                response = await actor.ActorEntity.Network.CallMessageAsync <TActorResponse>(message, (ushort)command);

                message.ActorId = localActorId;
            }
            return(response);
        }
        internal void Remove(BaseActorComponent component)
        {
            if (component == null)
            {
                return;
            }

            if (component.ActorEntity == null)
            {
                return;
            }

            if (this.LocalActors.ContainsKey(component.Id))
            {
                RemoveLocal(component);
                return;
            }

            if (this.RemoteActors.ContainsKey(component.Id))
            {
                this.RemoveRemote(component);
            }
        }
Esempio n. 11
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 /// <summary>
 /// 添加一个成员
 /// </summary>
 /// <param name="current"></param>
 /// <param name="member"></param>
 public static void AddMember(this BaseActorComponent current, BaseActorComponent member)
 {
     member.Parent = current;
     current.Members.AddComponent(member);
 }
Esempio n. 12
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 /// <summary>
 /// 删除一个组件
 /// </summary>
 /// <param name="current"></param>
 /// <param name="id"></param>
 /// <returns></returns>
 public static bool Remove(this BaseActorComponent current, int id)
 {
     return(current.Members.Remove(id));
 }
Esempio n. 13
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 /// <summary>
 /// 获取一个成员
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="current"></param>
 /// <param name="id"></param>
 /// <returns></returns>
 public static T GetMember <T>(this BaseActorComponent current, int id) where T : BaseActorComponent
 {
     return(current.Members.GetComponent <T>(id));
 }
Esempio n. 14
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 /// <summary>
 /// 获取一个组件集合
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <returns></returns>
 public static HashSet <BaseActorComponent> GetMembers(this BaseActorComponent current, Type type)
 {
     return(current.Members.GetComponents(type));
 }
Esempio n. 15
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 /// <summary>
 /// 获取一个类型成员集合
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="current"></param>
 /// <returns></returns>
 public static HashSet <BaseActorComponent> GetMembers <T>(this BaseActorComponent current) where T : BaseActorComponent
 {
     return(current.Members.GetComponents <T>());
 }