public static void EventsMain() { var events = new List <EventContainer>(); Console.WriteLine("Define Namespace"); var _namespace = Console.ReadLine(); Console.WriteLine("Input number of events to generate"); var input = Console.ReadLine(); int eventno = 1; Int32.TryParse(input, out eventno); int i = 1; while (i <= eventno) { Console.WriteLine(string.Format("How many options are expected for event {0}?", i)); int optionno = Convert.ToInt32(Console.ReadLine()); var _event = new EventContainer(); _event.id = string.Format("{0}.{1}", _namespace, i); _event.title = string.Format("{0}.{1}.t", _namespace, i); _event.desc = string.Format("{0}.{1}.d", _namespace, i); _event.options = new List <string> (); var j = 0; while (j < optionno) { var option = String.Format("{0}.{1}.{2}", _namespace, i, Resources.OptionNames[j]); _event.options.Add(option); j++; } events.Add(_event); i++; } Console.WriteLine("Generating event frameworks..."); var serialisedobjs = EventGeneration.EventSerialise(events, _namespace); Console.WriteLine("Saving output to local folder."); FileManagement.SaveEventsToFile(serialisedobjs, _namespace); Console.WriteLine("Press Any Key to Kill."); Console.ReadKey(); }
public static void TechLocMain() { var correctFile = false; var filename = "Foo"; while (!correctFile) { Console.WriteLine("Please input filename (CasE-SenSiTiVe) (including extension)"); var search = Console.ReadLine(); filename = FileManagement.GetImportFile(search); Console.WriteLine("Is the file: {0} ? (y/n)", filename); var input = Console.ReadLine(); correctFile = MainClass.ValidateYesNoInput(input); } var techtokenKeys = FileManagement.ImportText(filename); var output = TechLocGeneration.GenerateTechLoc(techtokenKeys); FileManagement.SaveTechsToFile(output); Console.WriteLine("Done"); }
public static void DefinitionsMain() { DefinitionContainer container = new DefinitionContainer(); Console.WriteLine("Input number of provinces requiring definition:"); var input = Console.ReadLine(); int provNumber = 1; Int32.TryParse(input, out provNumber); container.provNumber = provNumber; Console.WriteLine("Start from 1? (y/n):"); input = Console.ReadLine(); bool startat1 = MainClass.ValidateYesNoInput(input); container.provId = 1; if (!startat1) { int provId = 1; Console.WriteLine("Enter start value:"); input = Console.ReadLine(); Int32.TryParse(input, out provId); container.provId = provId; } Console.WriteLine("Input upper number of continents:"); input = Console.ReadLine(); int continents = 1; Int32.TryParse(input, out continents); container.continents = continents; Console.WriteLine("Input lower number of continents:"); input = Console.ReadLine(); int continentsLowerBound = 1; Int32.TryParse(input, out continentsLowerBound); container.continentsLowerBound = continentsLowerBound; int LSLinput = 99; Console.WriteLine("Override random generation of Land, Sea and Lakes? (y/n):"); input = Console.ReadLine(); bool LSLoverride = MainClass.ValidateYesNoInput(input); if (LSLoverride) { Console.WriteLine("Land (0) Sea (1) Lakes (2):"); input = Console.ReadLine(); Int32.TryParse(input, out LSLinput); container.LSLinput = LSLinput; } string filename = string.Empty; Console.WriteLine("Save to custom filename? (y/n):"); input = Console.ReadLine(); bool nonDefaultFilename = MainClass.ValidateYesNoInput(input); if (nonDefaultFilename) { Console.WriteLine("Enter filename (excluding extension):"); filename = Console.ReadLine(); } Console.WriteLine("Generating definitions..."); var definitions = DefinitionGeneration.GenerateDefinitions(container); Console.WriteLine("Saving output to local folder."); FileManagement.SaveDefinitionstoCsv(definitions, filename); Console.WriteLine("Generation of {0} province definitions, complete", container.provNumber); Console.WriteLine("Press Any Key to Kill."); Console.ReadKey(); }
public static void StatesMain() { Console.WriteLine("Input number of states requiring generation:"); var input = Console.ReadLine(); int stateNumber; Int32.TryParse(input, out stateNumber); Console.WriteLine("Start from 1? (y/n):"); input = Console.ReadLine(); bool startat1 = MainClass.ValidateYesNoInput(input); int stateId = 0; if (!startat1) { Console.WriteLine("Enter start value:"); input = Console.ReadLine(); Int32.TryParse(input, out stateId); } StatesContainer container = new StatesContainer(); List <string> importStrings = new List <string> { "State Name", "TAG", "Province ID", "New Generation Defaults" }; foreach (var importString in importStrings) { Console.WriteLine("Import {0} list from local folder? (y/n)", importString); input = Console.ReadLine(); bool import = MainClass.ValidateYesNoInput(input); if (import) { bool correctFile = false; string filename = "foo"; while (!correctFile) { Console.WriteLine("Please input filename (CasE-SenSiTiVe) (including extension)"); var search = Console.ReadLine(); filename = FileManagement.GetImportFile(search); Console.WriteLine("Is the file: {0} ? (y/n)", filename); input = Console.ReadLine(); correctFile = MainClass.ValidateYesNoInput(input); } if (correctFile) { switch (importString) { case "State Name": container.ImportedNames = FileManagement.ImportText(filename); break; case "TAG": container.ImportedTAGs = FileManagement.ImportText(filename); break; case "Province ID": container.ImportedProvinces = FileManagement.ImportText(filename); break; case "New Generation Defaults": container.ImportedDefaults = FileManagement.ImportText(filename); break; } } } } Console.WriteLine("Do you want to generate multiple core owners for one state (y/n)"); Console.WriteLine("WARNING: second tag is randomly assigned from the list imported - advised you import a limited selection of TAGs if you do this."); Console.WriteLine("If you didn't import a TAG list, or the random assignment of TAG is the same twice, you'll only get one row, no matter what you pick here."); input = Console.ReadLine(); container.TwoCores = MainClass.ValidateYesNoInput(input); int counter = 0; while (counter < stateNumber) { Console.WriteLine("Generating states..."); State newState = StateGeneration.GenerateState(counter, stateId, container); Console.WriteLine("State: {0} generated", newState.StateName); Console.WriteLine("Saving output to local folder."); FileManagement.SaveStatetoTextFile(newState, container.ImportedProvinces); if (stateId != 0) { stateId++; } counter++; } Console.WriteLine("Generation of {0} states, complete", counter); Console.WriteLine("Press Any Key to Kill."); Console.ReadKey(); }