private void  MaterialSplit(List <string> matPaths)
        {
            HashSet <string> texCache = new HashSet <string>();

            foreach (var matPath in matPaths)
            {
                Material mat = AssetDatabase.LoadAssetAtPath <Material>(matPath);

                Shader shader = mat.shader;

                if (shader == null)
                {
                    LogUtility.Log("[{0}]{1} Shader is Null ", "MaterialSplitAlphaModifier", matPath);
                    continue;
                }

                string shaderPath = AssetDatabase.GetAssetPath(shader);

                if (shaderPath == "Resources/unity_builtin_extra")
                {
                    LogUtility.LogError("[{0}]{1} Have No Alpha ETC1 Shader ", "MaterialSplitAlphaModifier", matPath);
                    continue;
                }

                if (!shaderPath.EndsWith(m_AddedSuffix + ".shader", System.StringComparison.Ordinal))
                {
                    shaderPath = CRUtlity.DeleteExtension(shaderPath) + m_AddedSuffix + ".shader";
                    if (System.IO.File.Exists(shaderPath))
                    {
                        shader = mat.shader = AssetDatabase.LoadAssetAtPath <Shader>(shaderPath);
                    }
                    else
                    {
                        LogUtility.LogError("[{0}]{1} Have No Alpha ETC1 Shader ", "MaterialSplitAlphaModifier", matPath);
                        continue;
                    }
                }

                for (int i = 0; i < ShaderUtil.GetPropertyCount(shader); ++i)
                {
                    if (ShaderUtil.GetPropertyType(shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                    {
                        string propertyName = ShaderUtil.GetPropertyName(shader, i);

                        if (propertyName.EndsWith(m_ShaderPropertyAlphaAddedSuffix, System.StringComparison.Ordinal))
                        {
                            string    mainPropertyName = propertyName.Replace(m_ShaderPropertyAlphaAddedSuffix, "");
                            Texture2D tex = (UnityEngine.Texture2D)mat.GetTexture(mainPropertyName);

                            if (tex == null)
                            {
                                LogUtility.LogError("{0} {1} Texture is Null", matPath, mainPropertyName);
                                continue;
                            }
                            string texPath      = AssetDatabase.GetAssetPath(tex);
                            string alphaTexPath = CRUtlity.DeleteExtension(texPath) + m_AddedSuffix + ".png";

                            if (!texCache.Contains(texPath))
                            {
                                SplitAlphaTexture(texPath, alphaTexPath);
                                texCache.Add(texPath);
                            }
                            Texture2D alpahTex = AssetDatabase.LoadAssetAtPath <Texture2D>(alphaTexPath);
                            mat.SetTexture(propertyName, alpahTex);

                            Resources.UnloadAsset(alpahTex);
                            Resources.UnloadAsset(tex);
                        }
                    }
                }
            }
        }
Esempio n. 2
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 public void Statistics(int inputCount, int outputCount)
 {
     m_InputCount  = inputCount;
     m_OutputCount = outputCount;
     LogUtility.Log("Input Count :{0} * Output Count :{1}  ", m_InputCount, m_OutputCount);
 }
Esempio n. 3
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 public void StatisticsUseTime()
 {
     LogUtility.Log(" Use Time {0}", Time.realtimeSinceStartup - m_RunUseTime);
 }
Esempio n. 4
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        public void Build()
        {
            try
            {
                InitPipline();

                List <AssetFile> assetsNeedBuild = null;
                if (m_IAssetCollector != null)
                {
                    m_IAssetCollector.Hanlde(out assetsNeedBuild);
                }
                else
                {
                    return;
                }


                List <AssetFile> ganeraterAssets = null;
                m_IAssetGaneraters.ForEach(p =>
                {
                    p.Hanlde(assetsNeedBuild, out ganeraterAssets);
                    assetsNeedBuild = ganeraterAssets;
                });


                List <AssetFile> modifyAssets = null;

                m_IAssetModifiers.ForEach(p =>
                {
                    p.Hanlde(assetsNeedBuild, out modifyAssets);
                    assetsNeedBuild = modifyAssets;
                });

                List <AssetFileGroup> groups = null;
                if (m_IBundleBuidler != null)
                {
                    m_IBundleNameBuilder.Hanlde(assetsNeedBuild, out groups);
                }
                else
                {
                    return;
                }

                List <BundleFile> bundleFiles = null;
                if (m_IBundleBuidler != null)
                {
                    m_IBundleBuidler.Hanlde(groups, out bundleFiles);
                }

                if (m_IBundleExporter != null)
                {
                    m_IBundleExporter.Hanlde(bundleFiles);
                }
                else
                {
                    return;
                }
            }
            catch (CResourcesException e)
            {
                LogUtility.LogError("{0} {1}", e.Message, e.StackTrace);
            }
        }