Esempio n. 1
0
        private void UpdateForStateChange(GymTimerConfig config)
        {
            TimerElapsed = TimeSpan.Zero;
            if (TimerState == TimerStateEnum.GET_READY || TimerState == TimerStateEnum.BREAK)
            {
                if (TimerState == TimerStateEnum.BREAK)
                {
                    Iteration++;
                }

                TimerState    = TimerStateEnum.WORKOUT;
                TimerColor    = config.WorkoutTimeColor;
                TimerTimeSpan = config.WorkoutTime;
            }
            else if (TimerState == TimerStateEnum.WORKOUT)
            {
                if (Iteration < config.Iterations)
                {
                    TimerState    = TimerStateEnum.BREAK;
                    TimerTimeSpan = config.BreakTime;
                    TimerColor    = config.BreakTimeColor;
                }
                else
                {
                    TimerState    = TimerStateEnum.END;
                    TimerTimeSpan = TimeSpan.Zero;
                    TimerColor    = config.WorkoutOverTimeColor;
                    this.Stop();
                }
            }
        }
Esempio n. 2
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 public void Reset(GymTimerConfig config)
 {
     Running       = false;
     TimerState    = TimerStateEnum.GET_READY;
     Iteration     = 1;
     TimerColor    = config.InitialBufferTimeColor;
     TimerTimeSpan = config.InitialBufferTime;
     TimerElapsed  = TimeSpan.Zero;
 }
Esempio n. 3
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        private void InitTimer()
        {
            _config = new GymTimerConfig();
            _state  = new GymTimerState();

            _state.Reset(_config);

            _dispatchTimer          = new DispatcherTimer();
            _dispatchTimer.Interval = _state.TimerTickSpan;
            _dispatchTimer.Tick    += DispatcherTimer_Tick;

            _state.Start();
            _dispatchTimer.Start();
        }
Esempio n. 4
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        public void State_Tick(GymTimerConfig config)
        {
            if (!Running)
            {
                return;
            }

            TimerElapsed += TimerTickSpan;

            if (TimerState == TimerStateEnum.WORKOUT && (TimerTimeSpan - TimerElapsed) <= TimeSpan.FromSeconds(10))
            {
                TimerColor = config.WorkoutCloseToOverTimeColor;
            }

            if (TimerElapsed >= TimerTimeSpan)
            {
                UpdateForStateChange(config);
            }
        }