Esempio n. 1
0
        /// <summary>
        /// Adds a component to any gadget (or the ones in the white list)
        /// </summary>
        /// <typeparam name="T">Type of component to add</typeparam>
        /// <param name="whiteList">White list to add component to (null will add to all)</param>
        public static void AddComponentToGadget <T>(ICollection <Gadget.Id> whiteList = null) where T : Component
        {
            foreach (string name in System.Enum.GetValues(typeof(Gadget.Id)))
            {
                Gadget.Id ID = EnumUtils.Parse <Gadget.Id>(name);
                if (whiteList != null && !whiteList.Contains(ID))
                {
                    continue;
                }

                GameContext.Instance.LookupDirector.GetGadgetDefinition(ID).prefab.AddComponent <T>();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Adds a component to any spawn resource (or the ones in the white list)
        /// </summary>
        /// <typeparam name="T">Type of component to add</typeparam>
        /// <param name="whiteList">White list to add component to (null will add to all)</param>
        public static void AddComponentToSpawnResource <T>(ICollection <SpawnResource.Id> whiteList = null) where T : Component
        {
            foreach (string name in System.Enum.GetValues(typeof(SpawnResource.Id)))
            {
                SpawnResource.Id ID = EnumUtils.Parse <SpawnResource.Id>(name);
                if (whiteList != null && !whiteList.Contains(ID))
                {
                    continue;
                }

                GameContext.Instance.LookupDirector.GetResourcePrefab(ID).AddComponent <T>();
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Adds a component to any gordo (or the ones in the white list)
        /// </summary>
        /// <typeparam name="T">Type of component to add</typeparam>
        /// <param name="whiteList">White list to add component to (null will add to all)</param>
        public static void AddComponentToGordo <T>(ICollection <Identifiable.Id> whiteList = null) where T : Component
        {
            foreach (string name in System.Enum.GetValues(typeof(Identifiable.Id)))
            {
                Identifiable.Id ID = EnumUtils.Parse <Identifiable.Id>(name);
                if (!Identifiable.GORDO_CLASS.Contains(ID))
                {
                    continue;
                }

                if (whiteList != null && !whiteList.Contains(ID))
                {
                    continue;
                }

                GameContext.Instance.LookupDirector.GetGordo(ID).AddComponent <T>();
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Gets a Largo from a given ID name
 /// </summary>
 /// <param name="name">ID name to search for</param>
 private static Identifiable.Id Largo(string name)
 {
     return(EnumUtils.Parse <Identifiable.Id>(name));
 }