private static void GetFloat32(XmlNode node, GXDLMSXmlSettings s) { GXByteBuffer bb = new GXByteBuffer(); bb.SetHexString(GetValue(node, s)); GXCommon.SetData(s.settings, s.data, DataType.Float32, bb.GetFloat()); }
public GetFloat ( ) : float | ||
return | float |
private static void GetFloat32(XmlNode node, GXDLMSXmlSettings s) { GXByteBuffer bb = new GXByteBuffer(); bb.SetHexString(GetValue(node, s)); GXCommon.SetData(s.settings, s.data, DataType.Float32, bb.GetFloat()); }