Esempio n. 1
0
 public static LevelList LoadLevelList(string levlist)
 {
     string[] files = Directory.GetFiles(GunMain.SPath, "*.json");
     LevelList levels = new LevelList();
     foreach (string file in files)
     {
         if (file.Split('.')[0].EndsWith(levlist))
         {
             StreamReader read = new StreamReader(GunMain.SPath + levlist + ".json");
             levels = Newtonsoft.Json.JsonConvert.DeserializeObject<LevelList>(read.ReadToEnd());
             read.Dispose();
             break;
         }
     }
     return levels;
 }
Esempio n. 2
0
 public static void GiveNewItems(GunPlayer ply, int level, LevelList list)
 {
     int x = ply.TSPlayer.TileX;
     int y = ply.TSPlayer.TileY;
     ply.TSPlayer.DamagePlayer(500);
     ply.TSPlayer.Teleport(x, y);
     string[] items = list.Levels[level];
     foreach (string item in items)
     {
         if (item != "null")
         {
             Item give = TShock.Utils.GetItemByName(item)[0];
             ply.GiveItem(give.type, give.name, give.width, give.height, give.maxStack);
         }
     }
     if (list.Knife != "null")
     {
         Item knife = TShock.Utils.GetItemByName(list.Knife)[0];
         ply.GiveItem(knife.type, knife.name, knife.width, knife.height, knife.maxStack);
     }
     ply.TSPlayer.Teleport(x, y);
 }