Esempio n. 1
0
        /// <summary>
        /// Creates a doOnce context instruction.
        /// </summary>
        /// <param name="xn">The XML repersentation of the instruction to be checked</param>
        /// <param name="con">The current context object</param>
        static DoOnceContext CreateDoOnceContext(XmlNode xn, Context con)
        {
            string maxWait = XmlFiler.getAttribute(xn, "until");

//			Assert.IsTrue(maxWait == null || maxWait.Length == 0, "Do-Once context must have an until attribute.");

            Logger.getOnly().isNotNull(maxWait, "Do-Once context must have an until attribute.");
            Logger.getOnly().isTrue(maxWait != "", "Do-Once context must have a non-empty 'until' attribute.");

            DoOnceContext doOnce = new DoOnceContext(Convert.ToInt32(maxWait));

            doOnce.WaitingFor = XmlFiler.getAttribute(xn, "waiting-for");
            doOnce.OnPass     = XmlFiler.getAttribute(xn, "on-pass");
            doOnce.OnFail     = XmlFiler.getAttribute(xn, "on-fail");
            doOnce.ModelNode  = con.ModelNode;
            AddInstruction(xn, doOnce, con);

/*			foreach (XmlNode xnChild in xn.ChildNodes)
 *                      {
 *                              InterpretChild(xnChild, doOnce);
 *                      }
 */
            return(doOnce);
        }
Esempio n. 2
0
        /// <summary>
        /// Creates and parses a condition.
        /// </summary>
        /// <param name="xn">The XML repersentation of the instruction to be checked</param>
        /// <returns>A Condition intsruction</returns>
        static Condition CreateCondition(XmlNode xn)
        {
            Condition cond = new Condition();

            cond.Of = XmlFiler.getAttribute(xn, "of");             // can be an id, 'literal' or number
            Logger.getOnly().isNotNull(cond.Of, "Condition must have an 'of' attribute.");
            Logger.getOnly().isTrue(cond.Of != "", "Condition must have a non-null 'of' attribute.");
            cond.Is = XmlFiler.getAttribute(xn, "is");             // can be equal, true, false, 'literal' or number
            Logger.getOnly().isNotNull(cond.Is, "Condition must have an 'is' attribute.");
            Logger.getOnly().isTrue(cond.Is != "", "Condition must have a non-null 'is' attribute.");
            cond.To = XmlFiler.getAttribute(xn, "to");             // can be an id, 'literal' or number

            foreach (XmlNode condElt in xn.ChildNodes)
            {
                switch (condElt.Name)
                {
                case "condition":
                    Condition condChild = CreateCondition(condElt);
                    cond.AddCondition(condChild);
                    break;
                }
            }
            return(cond);
        }
Esempio n. 3
0
        /// <summary>
        /// Creates and parses a message contained in some instructions.
        /// </summary>
        /// <param name="ins"></param>
        /// <param name="body"></param>
        protected void InterpretMessage(XmlNodeList body)
        {
            if (body != null)
            {
                Message message = new Message();

                foreach (XmlNode node in body)
                {
                    switch (node.Name)
                    {
                    case "#text":                     // a nameless text node
                        message.AddText(node.Value);
                        break;

                    case "data":
                        message.AddDataRef(XmlFiler.getAttribute(node, "of"), this);
                        break;

                    case "beep":
                        message.AddSound(new Beep());
                        break;

                    case "sound":
                        string frequency = XmlFiler.getAttribute(node, "frequency");
                        string duration  = XmlFiler.getAttribute(node, "duration");
                        m_log.isTrue(frequency != null && duration != null, makeNameTag() + "Sound instruction must have a frequency and duration.");
                        Sound sound = null;
                        try { sound = new Sound(Convert.ToUInt32(frequency), Convert.ToUInt32(duration)); }
                        catch { m_log.fail(makeNameTag() + "Sound instruction must have a frequency and duration in milliseconds."); }
                        message.AddSound(sound);
                        break;
                    }
                }
                Message = message;
            }
        }
Esempio n. 4
0
        // look for the expected dialog to appear. If it does, make an accessibilty
        // helper for it.
        public override void Execute()
        {
            // base.Execute(ts); // can't call this yet as it executes the children
            Wait();             // do call this but make sure Rest is reset to zero!
            Rest = 0;           // reset to zero so there is no delay after the dialog is found.
            // number is needed in diagnostics for the log
            if (Number == -1)
            {
                Number = TestState.getOnly().IncInstructionCount;
            }

            Process proc = Application.Process;

            /// If present, use the selected dialog model title
            Context con = (Context)Ancestor(typeof(Context));

            if (m_select != null && m_select != "")
            {              // make a new model context node and move dialog's children to it
                XmlDocument doc    = m_elt.OwnerDocument;
                XmlElement  modElt = doc.CreateElement("model");
                modElt.SetAttribute("select", m_select);
                XmlNodeList children = m_elt.ChildNodes;
                int         count    = children.Count;
                while (count > 0)
                {                                     // move dialog children to model
                    XmlNode child = children.Item(0); //get the first child
                    modElt.AppendChild(child);        // automatically removed from m_elt!!
                    count = children.Count;
                }
                m_elt.AppendChild(modElt);
                // set the title to look for
                // can only have one text node
                XmlNodeList pathNodes = XmlInstructionBuilder.selectNodes(this, m_select, makeName());
                m_log.isNotNull(pathNodes, "dialog " + this.Id + " select='" + m_select + "' returned no model");
                m_log.isTrue(pathNodes.Count > 0, "dialog " + this.Id + " select='" + m_select + "' returned no model nodes");
                // This is the model node
                XmlNode modNode = pathNodes.Item(0);
                m_title  = XmlFiler.getAttribute(modNode, "title");
                m_name   = XmlFiler.getAttribute(modNode, "name");
                m_select = null;                 // can only do this one time in do-once or model
            }
            if (m_title != null && m_title != "")
            {
                m_title = Utilities.evalExpr(m_title);
            }
            if (m_name != null && m_name != "")
            {
                m_name = Utilities.evalExpr(m_name);
            }

            m_log.paragraph(image());

            // Give the window m_Rest seconds to show up
            int    startTick = System.Environment.TickCount;
            IntPtr foundHwndPtr;
            string name = null;

            while (!m_found)
            {               // If there is a regular expression, try it.
                if (m_title != null && m_title.StartsWith("rexp#"))
                {           // match the window title via the regular expression
                    Process[] allProcs = Process.GetProcesses();
                    Regex     rx       = null;
                    try { rx = new Regex(m_title.Substring(5)); }
                    catch (ArgumentException e)
                    {
                        m_log.paragraph("on-dialog title from rexp# " + m_title.Substring(5)
                                        + " error: " + e.Message);
                        break;
                    }
                    for (int p = 0; p < allProcs.Length; p++)
                    {
                        Process             pro = allProcs[p];
                        AccessibilityHelper ah  = new AccessibilityHelper(pro.Handle);
                        if (rx.IsMatch(ah.Name))
                        {
                            m_ah    = ah;
                            m_found = true;
                            break;
                        }
                    }
                }
                else
                {                   // get the window handle for windows with the right name
                    // unfortuneately, other windows, or partially formed windows
                    // seem to be obtained too.
                    foundHwndPtr = FindWindow(null, m_title);
                    if ((int)foundHwndPtr != 0)
                    {                       // is this the window? Is it completely formed?
                        m_ah = new AccessibilityHelper(foundHwndPtr);
                        if (m_ah == null)
                        {
                            m_log.paragraph("Obtained window with no Accessibiilty!");
                        }
                        else                        // this window has accessibility - hope it's fully built
                        {                           // is this or one of its children the window?
                            name = m_ah.Name;       //when name1 = "", m_ah is probably bad - i.e. not an object
                            if (name == "")
                            {
                            }                               // do nothing, keep looking
                            else if (name.Equals(m_title) || name.Equals(this.m_name))
                            {                               // this is likely it
                                m_found = true;
                            }
                            else                            // m_ah might be the ah for the main app or dialog window
                            {                               // Maybe one of its children is the window we want
                                m_ah = m_ah.FindChild(m_title, AccessibleRole.Dialog);
                                if (m_ah != null)
                                {                                 // is this the window?
                                    name = m_ah.Name;             // name1 can't be null
                                    if (name == "")
                                    {
                                    }                                       // do nothing, keep looking
                                    else if (name.Equals(m_title) || name.Equals(this.m_name))
                                    {                                       // this might be it
                                        m_found = true;
                                    }
                                }
                            }
                        }
                    }
                }

                if (Utilities.NumTicks(startTick, System.Environment.TickCount) > m_until)
                {
                    break;                      // time is up
                }
                System.Threading.Thread.Sleep(100);
            }

            m_Rest = 0;             // don't wait later when base.Execute is invoked

            if (m_found)
            {
                m_DlgHwndStack.Push(m_ah.HWnd);
            }
            else
            {               // Didn't find the window
                m_ah = null;
            }

            string contextPass, contextFail;

            PassFailInContext(OnPass, OnFail, out contextPass, out contextFail);                //  out m_onPass, out m_onFail);
            m_log.paragraph("on-dialog: passIn=" + OnPass + " failIn=" + OnFail + " pass="******" fail=" + contextFail);
            if (!m_found && contextFail == "skip")
            {
                return;                 // quietly exit
            }
            isTrue(m_found, "Dialog '" + m_title + @"' was not created or not accessible");
            if (name == null)
            {
                m_log.paragraph("Wierd: ah exists but name was null - should NEVER happen!!");
                name = "";
            }
            if (contextPass == "assert")
            {
                fail("Dialog '" + m_title + "' was not supposed to display.");
            }

            base.Execute();
            m_log.result(this);
            base.Finished = true;               // finished processing this dialog context
            m_DlgHwndStack.Pop();

            if (m_DlgHwndStack.Count > 0)
            {
                int hwnd = (int)m_DlgHwndStack.Peek();
                SIL.FieldWorks.Common.Utils.Win32.SendMessage((IntPtr)hwnd,
                                                              (int)SIL.FieldWorks.Common.Utils.Win32.WinMsgs.WM_SETFOCUS, 0, 0);
                m_log.paragraph("Sent Focus message to containing context object");
                //	m_ah.Parent.SendWindowMessage((int)SIL.FieldWorks.Common.Utils.Win32.WinMsgs.WM_SETFOCUS,0,0);
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Creates a variable to be referenced by other instruction attributes.
        /// </summary>
        /// <param name="xn">The XML repersentation of the instruction to be checked</param>
        /// <param name="con">The current context object</param>
        public static Var CreateVar(XmlNode xn, Context con)
        {
            Var var = new Var();

            var.Id = XmlFiler.getAttribute(xn, "id");
            Logger.getOnly().isNotNull(var.Id, "Var instruction must have a id.");
            Logger.getOnly().isTrue(var.Id != "", "Var instruction must have a non-empty id.");
            string s = XmlFiler.getAttribute(xn, "set");
            // select should be move to var.execute so it is dynamic!
            string select = XmlFiler.getAttribute(xn, "select");

            if (select != null && select != "")
            {             // the variable can only have one text node or one other node assigned to it.
                XmlNodeList pathNodes = selectNodes(con, select, "var" + var.Id);
                Logger.getOnly().isNotNull(pathNodes, "var " + var.Id + " select='" + select + "' returned no result");
                if (pathNodes.Count > 0)
                {                 // append first node to set string
                    XmlNode modNode = pathNodes.Item(0);
                    // which property of the node to get?
                    string prop     = null;
                    string propName = XmlFiler.getAttribute(xn, "prop");
                    if (propName == null && modNode is XmlElement)
                    {
                        propName = "path";
                    }
                    if (propName == null)
                    {
                        propName = "value";
                    }
                    if (propName != null && propName == "value")
                    {
                        prop = XmlPath.ResolveModelPath(modNode, modNode.Value);
                    }
                    if (propName != null && propName == "name")
                    {
                        prop = modNode.Name;
                    }
                    if (propName != null && propName == "type")
                    {
                        prop = modNode.NodeType.ToString();
                    }
                    if (propName != null && propName == "path")
                    {
                        XmlPath xp = new XmlPath(modNode);
                        if (xp.isValid())
                        {
                            prop = xp.Path;
                        }
                        else
                        {
                            prop = null;
                        }
                    }
                    s += prop;
                }
                else
                {
                    s += "#NoSelection#";
                }
            }
            var.Set = s;
            string when = XmlFiler.getAttribute(xn, "when");
            string add  = XmlFiler.getAttribute(xn, "add");

            if (add != null)
            {
                var.Add = add;
            }
            if (var.Set == null && when == null)
            {             // if there is a select/when then don't complain if the select found nothing
                Logger.getOnly().isNotNull(var.Add, "Var " + var.Id +
                                           @" set, select or add must result in a string or number value unless when=""exists"" is set.");
                if (select != null && select != "")
                {
                    var.Set = @"#not-" + when + @"#";
                }
            }
            string exists = XmlFiler.getAttribute(xn, "file-exists");

            if (exists != null)
            {
                var.FileExists = exists;
            }
            string rest = XmlFiler.getAttribute(xn, "wait");

            if (rest != null)
            {
                var.Rest = Convert.ToInt32(rest);
            }
            AddInstruction(xn, var, con);
            return(var);
        }
Esempio n. 6
0
        // When used in a do-once instruction, this call is repeated.
        // Note the code that keeps m_select from being prepended to m_path more than once.
        public override void Execute()
        {
            base.Execute();
            if (m_path != null && m_path == "")
            {
                m_path = null;
            }
            if (m_select != null && m_select == "")
            {
                m_select = null;
            }
            if (m_selectPath != null && m_selectPath == "")
            {
                m_selectPath = null;
            }
            if (m_names != null && m_names == "")
            {
                m_names = null;
            }
            // must have:
            // one of select or names to provide a list to check against
            // with names, one of path or selectPath to get the place to check in the GUI
            m_log.isTrue(m_select != null || m_names != null, makeNameTag() + " must have a 'names' or 'select' attribute.");
            if (m_names != null)
            {
                m_log.isTrue(m_path != null || m_selectPath != null, makeNameTag() + " must have a 'path' or 'selectPath' attribute with 'names'.");
            }
            Context con = (Context)Ancestor(typeof(Context));

            m_log.isNotNull(con, makeNameTag() + " must occur in some context");
            m_path       = Utilities.evalExpr(m_path);
            m_selectPath = Utilities.evalExpr(m_selectPath);
            m_select     = Utilities.evalExpr(m_select);
            // set the gui path from path or select
            if (m_select != null && !m_doneOnce)
            {              // set m_names and possibly m_path
                m_log.paragraph(makeNameTag() + " creating selection targets via " + m_select);
                XmlNodeList pathNodes = Instructionator.selectNodes(con, m_select, makeNameTag());
                m_log.isNotNull(pathNodes, makeNameTag() + " select='" + m_select + "' returned no model node");
                // The @select text may have selected a string that is itself xPath!
                // If so, select on that xPath
                if (pathNodes.Count == 1 && pathNodes.Item(0).NodeType == XmlNodeType.Text)
                {                 // this text node should be an xpath statement
                    string xPathImage = pathNodes.Item(0).Value;
                    m_log.paragraph(makeNameTag() + " selected a text node with more XPATH: " + xPathImage);
                    pathNodes = Instructionator.selectNodes(con, xPathImage, makeNameTag() + " selecting " + xPathImage);
                    m_log.isNotNull(pathNodes, makeNameTag() + " selecting " + xPathImage + " from select='" + m_select + "' returned no model node");
                }
                if (pathNodes.Count >= 1)
                {                 // there are some nodes - make a list
                    m_names = null;
                    foreach (XmlNode xname in pathNodes)
                    {
                        if (m_names == null)
                        {
                            if (m_path == null)
                            {
                                XmlPath xPath = new XmlPath(xname.ParentNode);
                                m_path = xPath.Path;
                            }
                        }
                        else
                        {
                            m_names += "/";
                        }
                        string name = XmlFiler.getAttribute(xname, "name");
                        if (name == null || name == "")
                        {
                            m_names += "#NONE";
                        }
                        else
                        {
                            m_names += name;
                        }
                    }
                }
                m_doneOnce = true;                 // avoid adding to m_path again on subsequent do-once iterations
            }
            if (m_selectPath != null && m_selectPath != "")
            {
                XmlPath node = SelectToPath(con, m_selectPath);                 // process m_select
                m_path = node.Path + m_path;
            }

            GuiPath gpath = new GuiPath(m_path);

            m_log.isNotNull(gpath, makeNameTag() + " attribute path='" + m_path + "' not parsed");
            if (m_names != null)
            {
                m_list = Utilities.ParsePath(m_names);
            }
            PassFailInContext(m_onPass, m_onFail, out m_onPass, out m_onFail);
            AccessibilityHelper ah = con.Accessibility;

            m_log.isNotNull(ah, makeNameTag() + " context not accessible");
            //check to see if it is visible
            m_Result = false;

            try { Application.Process.WaitForInputIdle(); }
            catch (Win32Exception e)
            { m_log.paragraph(makeNameTag() + " WaitForInputIdle: " + e.Message);
              m_Result = false; }

            if (m_Result)
            {
                ah = gpath.FindInGui(ah, null);
            }
            if (ah != null)
            {
                m_Result = GlimpseGUI(ah);
            }
            Finished = true;             // tell do-once it's done

            if ((m_onPass == "assert" && m_Result == true) ||
                (m_onFail == "assert" && m_Result == false))
            {
                if (m_message != null)
                {
                    m_log.fail(m_message.Read());
                }
                else
                {
                    m_log.fail(makeNameTag() + " Result = '" + m_Result + "', on-pass='******', on-fail='" + m_onFail + "'");
                }
            }
            Logger.getOnly().result(this);
        }
Esempio n. 7
0
        // look for the expected dialog to appear. If it does, make an accessibilty
        // helper for it.
        public override void Execute()
        {
            // base.Execute(ts); // can't call this yet as it executes the children
            WaitMsec();           // do call this but make sure Wait is reset to zero!
            Wait = 0;             // reset to zero so there is no delay after the dialog is found.
            // number is needed in diagnostics for the log
            if (Number == -1)
            {
                Number = TestState.getOnly().IncInstructionCount;
            }

            /// If present, use the selected dialog model title
            Context con = (Context)Ancestor(typeof(Context));

            if (m_select != null && m_select != "")
            {              // make a new model context node and move dialog's children to it
                m_select = Utilities.evalExpr(m_select);
                XmlDocument doc    = m_elt.OwnerDocument;
                XmlElement  modElt = doc.CreateElement("model");
                modElt.SetAttribute("select", m_select);
                XmlNodeList children = m_elt.ChildNodes;
                int         count    = children.Count;
                while (count > 0)
                {                                     // move dialog children to model
                    XmlNode child = children.Item(0); //get the first child
                    modElt.AppendChild(child);        // automatically removed from m_elt!!
                    count = children.Count;
                }
                m_elt.AppendChild(modElt);
                // set the title to look for
                // can only have one text node
                XmlNodeList pathNodes = Instructionator.selectNodes(this, m_select, makeName());
                m_log.isNotNull(pathNodes, makeNameTag() + " select='" + m_select + "' returned no model");
                m_log.isTrue(pathNodes.Count > 0, makeNameTag() + " select='" + m_select + "' returned no model nodes");
                // This is the model node
                XmlNode modNode = pathNodes.Item(0);
                if (m_title == null || m_title == "")
                {                  // no title override, so set the title from the model
                    string titleCheck = XmlFiler.getAttribute(modNode, "title");
                    if (titleCheck != null)
                    {
                        m_title = titleCheck;
                        m_log.paragraph("on-dialog title set from selected model " + titleCheck);
                    }
                }
                else
                {
                    m_log.paragraph("on-dialog title set from @title " + m_title);
                }
                string nameCheck = XmlFiler.getAttribute(modNode, "name");
                if (nameCheck != null)
                {
                    m_name = nameCheck;
                    m_log.paragraph("on-dialog name set from selected model " + nameCheck);
                }
                m_select = null;                 // can only do this one time in do-once or model
            }
            // if no name, try title
            if (m_title != null && m_title != "" && (m_name == null || m_name == ""))
            {
                m_name = m_title;
            }

            m_log.isNotNull(m_title, makeNameTag() + " No @title in script or model for this dialog.");
            m_log.isFalse(m_title == "", makeNameTag() + " @title in script or model is blank.");
            m_log.isFalse(m_name == null && !m_title.StartsWith("rexp#"), makeNameTag() + " No @name step in script or model for this dialog.");
            m_log.isFalse(m_name == "" && !m_title.StartsWith("rexp#"), makeNameTag() + " @name step in script or model is blank.");
            //if (m_title != null && m_title != "") m_title = Utilities.evalExpr(m_title);
            //if (m_name != null && m_name != "") m_name = Utilities.evalExpr(m_name);
            m_title = Utilities.evalExpr(m_title);
            m_name  = Utilities.evalExpr(m_name);

            m_log.paragraph(image());

            if (Application != null)
            {
                try { Application.Process.WaitForInputIdle(); }
                catch (Win32Exception e)
                { m_log.paragraph(makeNameTag() + " WaitForInputIdle: " + e.Message); }
            }
            // Give the window m_Rest seconds to show up
            int    startTick = System.Environment.TickCount;
            IntPtr foundHwndPtr;
            string name = null;
            Regex  rx   = null;

            if (m_title != null && m_title.StartsWith("rexp#"))
            {               // Create a regular expression object
                try { rx = new Regex(m_title.Substring(5)); }
                catch (ArgumentException e)
                {
                    m_log.fail(makeNameTag() + " title from rexp# [" + m_title.Substring(5)
                               + "] error: " + e.Message);
                }
            }

            while (!m_found)
            {               // If there is a regular expression, try it.
                if (rx != null)
                {           // try the main window name then other windows it may own via the regular expression
                    m_log.paragraph("Searching all processes");
                    Process[] allProcs = Process.GetProcesses();
                    for (int p = 0; p < allProcs.Length; p++)
                    {
                        Process pro = allProcs[p];
                        try {
                            if (rx.IsMatch(pro.MainWindowTitle))
                            {
                                m_found = true;
                                m_ah    = new AccessibilityHelper(pro.Handle);
                                break;
                            }
                        }
                        catch (Exception e) {
                            m_log.paragraph(makeNameTag() + " main title from rexp# [" + m_title.Substring(5)
                                            + "] process error: " + e.Message);
                        }
                        #region Attempt to explore process threads - useful?
                        // try the windows that belong to this process

                        /*try {
                         *      foreach (ProcessThread pt in pro.Threads)
                         *      {
                         *
                         *              string para = "on-dialog matching proc [" + pro.ProcessName + ":";
                         *              if (pt.Site != null) para += pt.Site.Name + "]";
                         *              else                 para += "]";
                         *              m_log.paragraph(para);
                         *              if (pt.Site != null && rx.IsMatch(pt.Site.Name)) {
                         *                      m_found = true;
                         *                      m_ah = new AccessibilityHelper(pro.Handle);
                         *                      break;
                         *              }
                         *      }
                         * }
                         * catch (Exception e)
                         * {
                         *      m_log.paragraph("on-dialog title from rexp# [" + m_title.Substring(5)
                         + "] process error: " + e.Message);
                         + } */
                        #endregion
                    }
                }
                if (!m_found)
                {                   // get the window handle for windows with the right name
                    // unfortuneately, other windows, or partially formed windows
                    // seem to be obtained too.
                    m_log.paragraph("Searching the desktop for a window via FindWindow");
                    if (rx != null)
                    {
                        foundHwndPtr = FindWindow(null, null);
                    }
                    else
                    {
                        foundHwndPtr = FindWindow(null, m_title);
                    }
                    if ((int)foundHwndPtr != 0)
                    {                       // is this the window? Is it completely formed?
                        m_ah = new AccessibilityHelper(foundHwndPtr);
                        if (m_ah == null)
                        {
                            m_log.paragraph(makeNameTag() + " Obtained window with no Accessibiilty!");
                        }
                        else                        // this window has accessibility - hope it's fully built
                        {                           // is this or one of its children the window?
                            name = m_ah.Name;       //when name1 = "", m_ah is probably bad - i.e. not an object
                            if (name == "")
                            {
                            }                               // do nothing, keep looking
                            else if (name.Equals(m_title) || name.Equals(this.m_name))
                            {                               // this is likely it
                                m_found = true;
                            }
                            else                            // m_ah might be the ah for the main app or dialog window
                            {                               // Maybe one of its children is the window we want
                                m_log.paragraph("Searching for a child window");
                                m_ah = m_ah.FindChild(m_title, AccessibleRole.Dialog);
                                if (m_ah != null)
                                {                                 // is this the window?
                                    name = m_ah.Name;             // name1 can't be null
                                    if (name == "")
                                    {
                                    }                                       // do nothing, keep looking
                                    else if (name.Equals(m_title) || name.Equals(this.m_name))
                                    {                                       // this might be it
                                        m_found = true;
                                    }
                                }
                            }
                        }
                    }
                }

                if (Utilities.NumTicks(startTick, System.Environment.TickCount) > m_until)
                {
                    break;                      // time is up
                }
                System.Threading.Thread.Sleep(100);
            }

            m_Rest = 0;             // don't wait later when base.Execute is invoked

            if (m_found)
            {
                m_DlgHwndStack.Push(m_ah.HWnd);
            }
            else
            {               // Didn't find the window
                m_ah = null;
            }

            string contextPass, contextFail;
            PassFailInContext(OnPass, OnFail, out contextPass, out contextFail);                //  out m_onPass, out m_onFail);
            m_log.paragraph(makeNameTag() + " passIn=" + OnPass + " failIn=" + OnFail + " pass="******" fail=" + contextFail);
            if (!m_found && contextFail == "skip")
            {
                return;                 // quietly exit
            }
            m_log.isTrue(m_found, makeNameTag() + m_title + @"' was not created or not accessible");
            if (name == null)
            {
                m_log.paragraph(makeNameTag() + " Wierd: ah exists but name was null - should NEVER happen!!");
                name = "";
            }
            if (contextPass == "assert")
            {
                m_log.fail(makeNameTag() + m_title + " was not supposed to display.");
            }

            base.Execute();
            m_log.result(this);
            base.Finished = true;               // finished processing this dialog context
            m_DlgHwndStack.Pop();

            if (m_DlgHwndStack.Count > 0)
            {
                int hwnd = (int)m_DlgHwndStack.Peek();
                SendMessage((IntPtr)hwnd,
                            (int)Msg.WM_SETFOCUS, 0, 0);
                m_log.paragraph(makeNameTag() + " Sent Focus message to containing context object");
                //	m_ah.Parent.SendWindowMessage((int)SIL.FieldWorks.Common.Utils.Win32.WinMsgs.WM_SETFOCUS,0,0);
            }
        }
Esempio n. 8
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        /// <summary>
        /// Execute this model node context, specified by @select and
        /// creating and executing child instructions.
        /// </summary>
        public override void Execute()
        {
            base.Execute();
            if (m_created)
            {
                Finished = true;        // tell do-once it's done
                return;                 // all has been done in the base Context.Execute().
            }
            Context con = (Context)Ancestor(typeof(Context));

            isNotNull(con, makeNameTag() + " must occur in some context");
            AccessibilityHelper ah = con.Accessibility;

            isNotNull(ah, makeNameTag() + " context is not accessible");

            // If there is a @select, select the nodes
            if (m_select != null && m_select != "")
            {             // each node or attribute selected creates a context
                m_log.paragraph(makeNameTag() + " creating selection targets via " + m_select);
                XmlNodeList pathNodes = XmlInstructionBuilder.selectNodes(con, m_select, makeNameTag());
                isNotNull(pathNodes, makeNameTag() + " select='" + m_select + "' returned no model nodes");
                // The select text may have selected a string that is itself xPath!
                // If so, select on that xPath
                if (pathNodes.Count == 1 && pathNodes.Item(0).NodeType == XmlNodeType.Text)
                {                 // this text node should be an xpath statement
                    string xPath = pathNodes.Item(0).Value;
                    m_log.paragraph(makeNameTag() + " selected a text node with more XPATH: " + xPath);
                    pathNodes = XmlInstructionBuilder.selectNodes(con, xPath, makeNameTag() + " selecting " + xPath);
                    isNotNull(pathNodes, makeNameTag() + " selecting " + xPath + " from select='" + m_select + "' returned no model nodes");
                }
                // Create a list of paths to loop over
                Model lastModel = this; // use as an insert reference node
                foreach (XmlNode node in pathNodes)
                {                       // build the path via each model node
                    XmlPath xPath = new XmlPath(node);
                    // xPath may be invalid - it means it has no guiPath
                    //if (!xPath.isValid()) fail(makeNameTag() + " XmlPath not constructable from " + node.OuterXml);
                    if (1 == m_logLevel)
                    {
                        m_log.paragraph(makeNameTag() + " appPath " + xPath.xPath());
                        m_log.paragraph(makeNameTag() + " guiPath " + xPath.Path);
                    }
                    Model model = new Model();
                    model.m_created   = true;
                    model.m_modelNode = xPath;
                    model.m_path      = xPath.Path;
                    model.m_select    = xPath.xPath();
                    model.m_when      = m_when;
                    model.m_name      = XmlFiler.getAttribute(node, "name");
                    model.m_role      = XmlFiler.getAttribute(node, "role");
                    model.m_nodeName  = node.Name;
                    model.Number      = TestState.getOnly().IncInstructionCount;
                    model.Id         += (model.Number - Number).ToString();
                    model.Parent      = con;
                    con.Add(lastModel, model);
                    lastModel = model;                     // insert the next one after this one.
                    m_log.mark(model);                     // log the progress of interpretation
                    // if there is content, add instructions to the new model context
                    if (m_elt.HasChildNodes)
                    {
                        foreach (XmlNode xnChild in m_elt.ChildNodes)
                        {                         // a side-effect of MakeShell is to add the instruction to the model
                            XmlInstructionBuilder.MakeShell(xnChild, model);
                        }
                    }
                }
            }
            Finished = true;             // tell do-once it's done
        }
Esempio n. 9
0
		/// <summary>
		/// Read instruction file.
		/// Interpret script nodes according to tne instruction file.
		/// Make the class but don't process its child instructions if any.
		/// Don't execute the instruction.
		/// </summary>
		/// <param name="xn">The XML repersentation of the instruction to be checked</param>
		/// <param name="con">The current context object</param>
		/// <returns>Returns an unexecuted instruction or null</returns>
		static public Instruction MakeShell(XmlNode xn, Context con)
		{
			Logger.getOnly().isNotNull(xn, "Instruction can't be created from nothing!");
			if (m_actPrototypes == null) {
				Logger.getOnly().fail("Can not create: No instruction prototypes loaded.");
				return null;
			}

			Instruction FluffedInstruction = null;

			// number the context if it doesn't have one yet to avoid depth-first numbering.
			if (con != null && con.Number == -1) con.Number = TestState.getOnly().IncInstructionCount;

			// figure out what to do with this node
			switch (xn.Name)
			{
			case "#comment": // ignore comments, etc..
			case "#significant-whitespace":
			case "#whitespace":
			case "#text":
				break;
			default: // Find the instruction prototype based on node name.
				InsPrototype prototype = findPrototype(xn.Name, m_actPrototypes);
				if (prototype != null)
				{
					var AtValues = new ArrayList();
					ArrayList atts = prototype.Attributes;

					Logger.getOnly().startList("Instruction " + prototype.Name);

					XmlAttributeCollection atNodes = xn.Attributes;
					if (atNodes != null && atts != null)
					{
						foreach (XmlAttribute atx in atNodes)
						{ // find each attribute in the prototype
							string atValue = null;
							foreach (Attribute at in atts)
							{
								if (at.Name == atx.Name)
								{ // its this one
									atValue = XmlFiler.getAttribute(xn, at.Name);
									if (atValue != null && at.Name != "log")
									{ // log is dealt with in AddInstruction()
										var atVar = new Attribute(at.Name, atValue, at.Value);
										AtValues.Add(atVar);
										Logger.getOnly().listItem(" " + atx.Name + "=" + atValue);
										break;
									}
								}
							}
							if (atValue == null)
							{ // This attribute is not expected: make it a variable
								// Add it as a var instruction so it gets bound at the right time
								// Use <var id="atx.Name" set="atValue"/>
								var var = new Var();
								var.Id = atx.Name;
								var.Set = XmlFiler.getAttribute(xn, atx.Name);
								// Add the var to the growing list of instructions
								AddInstruction(xn, var, con);
								Logger.getOnly().paragraph("Added <var id=\"" + var.Id + "\" set=\"" + var.Set + "\"/>");
							}
						}
					}

					Logger.getOnly().endList();

					// Create the instruction using prototype.Name, AtValues.Name and AtValues.Value
					string protoName = XmlNameToCName(prototype.Name);
					string protoNameQ = prefix + protoName;
					Assembly assem = Assembly.GetExecutingAssembly();
					// All instruction classes must have empty constructors
					Object protoInstruction = null;
					try { protoInstruction = assem.CreateInstance(protoNameQ, true,
								   BindingFlags.CreateInstance, null, null, null, null);}
					catch (Exception e) { Logger.getOnly().fail("Instruction " + protoName + " not created: " + e.Message); }
					Logger.getOnly().isNotNull(protoInstruction, "Instruction " + protoName + " is DOA");
					FluffedInstruction = (Instruction)protoInstruction;
					foreach (Attribute at in AtValues)
					{ // Call each setter to set the instruction properties.
						int number = 0;
						UInt32 unsigned = 0;
						string primative = "string";
						if (at.Type == "msec" || at.Type == "int" || at.Type.Contains("[0-10]"))
						{
							try
							{
								number = Convert.ToInt32(at.Value);
								primative = "int";
							}
							catch (FormatException) { }
						}
						if (at.Type == "m-sec" || at.Type == "hz")
						{
							try
							{
								unsigned = Convert.ToUInt32(at.Value, 10);
								primative = "UInt32";
							}
							catch (FormatException) { }
						}
						if (primative == "string" && at.Type.Contains("|"))
						{
							string[] enumList = makeEnumList(at.Type);
							foreach (string value in enumList)
							{
								if (value == at.Value)
								{
									primative = value;
									break;
								}
							}
							if (primative == "string")
								Logger.getOnly().fail("Invalid enum {" + at.Value + "} for " + protoNameQ + "." + at.Name + "(" + at.Type + ")");
						}
						string propName = XmlNameToCName(at.Name);
						string propNameQ = protoNameQ + "." + XmlNameToCName(at.Name);
						PropertyInfo pi = null;
						MethodInfo m = null;
						try
						{
							if (primative == "int")
							{
								pi = assem.GetType(protoNameQ).GetProperty(propName, typeof(int));
								m = pi.GetSetMethod();
								m.Invoke(protoInstruction, new Object[] { number });
							}
							else if (primative == "UInt32")
							{
								pi = assem.GetType(protoNameQ).GetProperty(propName, typeof(UInt32));
								m = pi.GetSetMethod();
								m.Invoke(protoInstruction, new Object[] { unsigned });
							}
							else
							{
								Type t = assem.GetType(protoNameQ);
								pi = t.GetProperty(propName, typeof(string));
								m = pi.GetSetMethod();
								m.Invoke(protoInstruction, new Object[] { at.Value });
							}
						}
						catch
						{ Logger.getOnly().fail(" Can't find setter: " + protoNameQ + "." + propName + "(" + at.Type + ") using value {" + at.Value + "}"); }
						if (at.Name == "id" && protoName != "Var")
							TestState.getOnly().AddNamedInstruction(at.Value, FluffedInstruction);
					} // end of process attributes
					// Call the finishCreation method
					FluffedInstruction.finishCreation(xn, con);
					//if (prototype.Name != "if" &&
					//	prototype.Name != "then" && prototype.Name != "else")
					// Add the instruction to the growing list of instructions
					AddInstruction(xn, FluffedInstruction, con);
				}
				else
				{
					bool unknown = true;
					if (m_pasPrototypes != null)
					{
						InsPrototype IgnoredPrototype = findPrototype(xn.Name, m_pasPrototypes);
						if (IgnoredPrototype != null) unknown = false;
					}
					if (unknown) Logger.getOnly().fail("Can't make <" + xn.Name + "> instruction");
				}
				break;
			}
			return FluffedInstruction;
		}