/// <summary> /// Handles the Click event of the joinGameBtn control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param> private void JoinGameBtn_Click(object sender, RoutedEventArgs e) { int gameIndex = gamesList.SelectedIndex; string name = gamesList.Items[gameIndex].ToString(); //sending join command to the model through the vm vm.JoinMultiGame(name); MultiGame win = new MultiGame(vm); win.Show(); this.Close(); Application.Current.MainWindow.Hide(); }
/// <summary> /// Handles the Click event of the StartGameBtn control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="RoutedEventArgs"/> instance containing the event data.</param> private void StartGameBtn_Click(object sender, RoutedEventArgs e) { //view a message that we are waiting for a player waitingWin.Show(); //getting the game details string name = gameDetails.mazeNameTxtBox.Text; string rows = gameDetails.mazeRowsTxtBox.Text; string cols = gameDetails.mazeColsTxtBox.Text; //sending start command to model through the vm vm.StartMultiGame(name, rows, cols); MultiGame win = new MultiGame(vm); win.Show(); waitingWin.Close(); this.Close(); Application.Current.MainWindow.Hide(); }