Esempio n. 1
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 /// <summary>
 /// Creates an instance of <see cref="Gu.Units.Torque"/> from its string representation
 /// </summary>
 /// <param name="text">The string representation of the <see cref="Gu.Units.Torque"/></param>
 /// <param name="result">The parsed <see cref="Torque"/></param>
 /// <returns>True if an instance of <see cref="Torque"/> could be parsed from <paramref name="text"/></returns>
 public static bool TryParse(string text, out Torque result)
 {
     return(QuantityParser.TryParse <TorqueUnit, Torque>(text, From, NumberStyles.Float, CultureInfo.CurrentCulture, out result));
 }
 public static Torque operator *(double left, TorqueUnit right)
 {
     return(Torque.From(left, right));
 }
Esempio n. 3
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 /// <summary>
 /// Divides <paramref name="left"/> by <paramref name="right"/>
 /// </summary>
 /// <param name="left">The left value</param>
 /// <param name="right">The right value</param>
 /// <returns>The <see cref="Torque"/> that is the result from the division.</returns>
 public static Torque operator /(Power left, AngularSpeed right)
 {
     return(Torque.FromNewtonMetres(left.watts / right.radiansPerSecond));
 }
Esempio n. 4
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 public static Torque operator /(Energy left, Angle right)
 {
     return(Torque.FromNewtonMetres(left.joules / right.radians));
 }