public YesNoDialog(Backend.IHandleEvent parent, SpriteBatch spriteBatch, ContentManager content, Rectangle displayRect, string question = "Quit?", string yes = "Yes", string no = "No") : base(parent, spriteBatch, content, displayRect) { AddChild(_yes = new Button(this, _spriteBatch, _content, new Rectangle(_displayRect.Right - 85, _displayRect.Bottom - 35, 85, 30), yes, (int)Backend.Buttons.Yes)); AddChild(_no = new Button(this, _spriteBatch, _content, new Rectangle(_displayRect.Left + 5, _displayRect.Bottom - 35, 85, 30), no, (int)Backend.Buttons.No)); AddChild(_question = new Statusbox(this, _spriteBatch, _content, new Rectangle(_displayRect.Left + 10, _displayRect.Top + 10, _displayRect.Width - 20, _displayRect.Height - 60), false, true)); _question.AddLine(question); ChangeFocus(); }
public Lobby(Backend.IHandleEvent parent, SpriteBatch spriteBatch, ContentManager content, Rectangle displayRect, NetPlayer netplayer = null) : base(parent, spriteBatch, content, displayRect) { string myGUID = ""; if (Properties.Settings.Default.guid != "NONE") { myGUID = Properties.Settings.Default.guid; } else { myGUID = Guid.NewGuid().ToString(); Properties.Settings.Default.guid = myGUID; Properties.Settings.Default.Save(); } AddChild(_ipEntry = new TextInput(this, spriteBatch, content, new Rectangle(_displayRect.Left + 5, _displayRect.Top + 5, _displayRect.Width - 250, 30), "Server:", "localhost", "Enter a server to connect to or localhost to test locally", -1, true)); AddChild(_playerName = new TextInput(this, spriteBatch, content, new Rectangle(_displayRect.Left + 5, _displayRect.Top + 50, _displayRect.Width - 250, 30), "Computer-ID:", myGUID, "Enter a unique ID for your computer", -1, true)); AddChild(_listPlayers = new Statusbox(this, spriteBatch, content, new Rectangle(_displayRect.Left + 5, _displayRect.Top + 100, _displayRect.Width - 10, _displayRect.Height - 160), true, true)); //_ok = new Button(this, spriteBatch, content, new Rectangle(_displayRect.Right - 90, _displayRect.Bottom - 50, 80, 40), "Ok", (int)Backend.Buttons.Close); AddChild(_launchServer = new Button(this, spriteBatch, content, new Rectangle(_displayRect.Right - 210, _displayRect.Top + 5, 200, 40), "Launch Server", (int)Backend.Buttons.StartServer)); AddChild(_cancel = new Button(this, spriteBatch, content, new Rectangle(_displayRect.Left + 10, _displayRect.Bottom - 50, 80, 40), "Cancel", (int)Backend.Buttons.Cancel)); AddChild(_connect = new Button(this, spriteBatch, content, new Rectangle(_displayRect.Right - 160, _displayRect.Top + 50, 150, 40), "Connect", (int)Backend.Buttons.Connect)); if (netplayer == null) { _network = new NetPlayer(this); _network.playername = _playerName.text; } else { _launchServer.Hide(); _network = netplayer; _network.parent = this; _ipEntry.text = _network.server; _playerName.text = _network.playername; if (netplayer.connected) { _connect.label = "Disconnect"; _listPlayers.AddLine("Connected.", Color.Green); } else { _connect.label = "Connect"; _listPlayers.AddLine("Disconnected.", Color.Red); } } // IP-Entry-Field (Dropdown?) // Button to launch server // Entry fField for player name // List of players }
public Chat(Backend.IHandleEvent parent, SpriteBatch spriteBatch, ContentManager content, Rectangle displayRect, bool hasBorder = true, bool center = false) : base(parent, spriteBatch, content, displayRect) { _output = new Statusbox(this, spriteBatch, content, new Rectangle(_displayRect.Left, _displayRect.Top, _displayRect.Width, _displayRect.Height - 22), true, false); _input = new TextInput(this, spriteBatch, content, new Rectangle(_displayRect.Left, _displayRect.Bottom - 20, _displayRect.Width, 20), "Say:", "", "Enter text to distribute to other players", -1, true); }
/// <summary> /// Setup and display a window containing credits /// </summary> private void _ShowAbout() { if (_focus is Window) { _focus.Dispose(); _interfaceElements.Remove(_focus); _toolbar.HandleEvent(true, Backend.Events.ContinueGame, 13); _status = Backend.GameStatus.Running; } _status = Backend.GameStatus.Paused; Rectangle rect = center(GraphicsDevice.Viewport.Bounds, 600, 300); Window _about = new Window(this, _spriteBatch, Content, rect); rect = inner(rect); _about.AddChild(new Button(_about, _spriteBatch, Content, new Rectangle(rect.Left + 45, rect.Bottom - 42, rect.Width - 90, 32), "Ok", (int)Backend.Buttons.Close)); // _mainMenu.AddChild(new ProgressBar(this, _spriteBatch, Content, new Rectangle((int)((GraphicsDevice.Viewport.Width - 160) / 2.0f), (int)(GraphicsDevice.Viewport.Height / 2.0f) + 80, 300, 30), ProgressStyle.Block,100,2)); Statusbox stat; _about.AddChild(stat = new Statusbox(_about, _spriteBatch, Content, new Rectangle(rect.Left, rect.Top, rect.Width, rect.Height - 50), false, true)); stat.AddLine("Dungeon Crawler 2013\n\n Developed by Group 22\n\n" + "*********************************\n\n" + "Music: Video Dungeon Crawl by Kevin MacLeod is licensed under a CC Attribution 3.0\n\n" + "http://incompetech.com/music/royalty-free/index.html?collection=029\n\n" + "Graphics: Tile Graphics by Reiner Prokein\n\n" + "http://www.reinerstilesets.de/de/lizenz/ "); _interfaceElements.Add(_about); _focus = _interfaceElements[_interfaceElements.Count - 1]; }
/// <summary> /// A text displayed if the player died /// </summary> /// <param name="message"></param> /// <param name="title"></param> private void _ShowEndGame(string message = "You have failed in your mission. Better luck next time.", string title = "Game over!") { if (_focus is Window) { _focus.Dispose(); _interfaceElements.Remove(_focus); _toolbar.HandleEvent(true, Backend.Events.ContinueGame, 13); _status = Backend.GameStatus.Running; } _status = Backend.GameStatus.GameOver; // _logic.map.Save("savedroom" + _logic.map.id + ".xml"); Rectangle rect = center(GraphicsDevice.Viewport.Bounds, 500, 150); Window _gameOver = new Window(this, _spriteBatch, Content, rect); Statusbox stat; rect = inner(rect); if (_logic is PureLogic) { _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left, rect.Bottom - 40, 80, 32), "New Maps", (int)Backend.Buttons.NewMap)); if (_logic.map.actors[_playerID].lives > 0) { _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left + 90, rect.Bottom - 40, 150, 32), "Respawn (" + _logic.map.actors[_playerID].lives.ToString() + " left)", (int)Backend.Buttons.Load)); } bool hasSave = false; foreach (string dir in Directory.GetDirectories(".\\save")) { string tmp = dir.ToLower().Trim(); if (tmp.Substring(tmp.LastIndexOf('\\') + 1) != "auto") { hasSave = true; break; } } if (hasSave) _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 215, rect.Bottom - 40, 65, 32), "Restore", (int)Backend.Buttons.Restore)); _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 140, rect.Bottom - 40, 65, 32), "Restart", (int)Backend.Buttons.Restart)); _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 65, rect.Bottom - 40, 65, 32), "Quit", (int)Backend.Buttons.Quit)); } else { _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Left, rect.Bottom - 40, 80, 32), "Resurrect", (int)Backend.Buttons.Load)); _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 170, rect.Bottom - 40, 80, 32), "Disconnect", (int)Backend.Buttons.Connect)); _gameOver.AddChild(new Button(_gameOver, _spriteBatch, Content, new Rectangle(rect.Right - 80, rect.Bottom - 40, 80, 32), "Quit", (int)Backend.Buttons.Quit)); } _gameOver.AddChild(stat = new Statusbox(_gameOver, _spriteBatch, Content, center(rect, 450, 200, 0), false, true)); stat.AddLine(title + "\n \n" + message); _interfaceElements.Add(_gameOver); _focus = _interfaceElements[_interfaceElements.Count - 1]; }