ReleaseAsync() static private method

Decrements the reference count for currently active environment and asynchronously shuts down the gRPC environment if reference count drops to zero.
static private ReleaseAsync ( ) : Task
return Task
Esempio n. 1
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        /// <summary>
        /// Shuts down the channel cleanly. It is strongly recommended to shutdown
        /// all previously created channels before exiting from the process.
        /// </summary>
        /// <remarks>
        /// This method doesn't wait for all calls on this channel to finish (nor does
        /// it explicitly cancel all outstanding calls). It is user's responsibility to make sure
        /// all the calls on this channel have finished (successfully or with an error)
        /// before shutting down the channel to ensure channel shutdown won't impact
        /// the outcome of those remote calls.
        /// </remarks>
        public async Task ShutdownAsync()
        {
            lock (myLock)
            {
                GrpcPreconditions.CheckState(!shutdownRequested);
                shutdownRequested = true;
            }
            GrpcEnvironment.UnregisterChannel(this);

            shutdownTokenSource.Cancel();

            var activeCallCount = activeCallCounter.Count;

            if (activeCallCount > 0)
            {
                Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
            }

            lock (myLock)
            {
                handle.Dispose();
            }

            await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
        }
Esempio n. 2
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        /// <summary>
        /// Shuts down the channel cleanly. It is strongly recommended to shutdown
        /// all previously created channels before exiting from the process.
        /// </summary>
        /// <remarks>
        /// This method doesn't wait for all calls on this channel to finish (nor does
        /// it explicitly cancel all outstanding calls). It is user's responsibility to make sure
        /// all the calls on this channel have finished (successfully or with an error)
        /// before shutting down the channel to ensure channel shutdown won't impact
        /// the outcome of those remote calls.
        /// </remarks>
        public IObservable <Unit> ShutdownAsync()
        {
            lock (myLock)
            {
                GrpcPreconditions.CheckState(!shutdownRequested);
                shutdownRequested = true;
            }
            GrpcEnvironment.UnregisterChannel(this);

            shutdownTokenSource.Cancel();

            var activeCallCount = activeCallCounter.Count;

            if (activeCallCount > 0)
            {
                // wait for shutdown complete...!
                Logger.Debug("Wait shutdown start 0.5 sec...");
                System.Threading.Thread.Sleep(TimeSpan.FromMilliseconds(500));

                if (activeCallCounter.Count > 0)
                {
                    Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
                }
            }

            handle.Dispose();

            return(GrpcEnvironment.ReleaseAsync());
        }
Esempio n. 3
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        /// <summary>
        /// Shuts down the server.
        /// </summary>
        private async Task ShutdownInternalAsync(bool kill)
        {
            lock (myLock)
            {
                GrpcPreconditions.CheckState(!shutdownRequested);
                shutdownRequested = true;
            }
            GrpcEnvironment.UnregisterServer(this);

            var cq = environment.CompletionQueues.First();  // any cq will do

            handle.ShutdownAndNotify(HandleServerShutdown, cq);
            if (kill)
            {
                handle.CancelAllCalls();
            }
            await ShutdownCompleteOrEnvironmentDeadAsync().ConfigureAwait(false);

            DisposeHandle();

            await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false);
        }