Esempio n. 1
0
        public static IEnumerable<Targets> GenerateTargets(Card owningCard, 
      TargetSelector selector, IEnumerable<TargetingRule> rules, bool force = false, 
      object triggerMessage = null)
        {
            var activation = new ActivationContext(owningCard.Controller, owningCard, selector);
              activation.CanCancel = !force;
              activation.TriggerMessage = triggerMessage;

              foreach (var rule in rules)
              {
            rule.Process(activation);
              }

              foreach (var targetsCombination in activation.TargetsCombinations())
              {
            yield return targetsCombination.Targets;
              }

              yield break;
        }
Esempio n. 2
0
        public static bool IsGoodTargetForSpell(
      ITarget target, 
      Card spell, 
      Player controller,
      TargetSelector selector, 
      IEnumerable<TargetingRule> rules)
        {
            var activation = new ActivationContext(controller, spell, selector);

              foreach (var rule in rules)
              {
            rule.Process(activation);
              }

              foreach (var targetsCombination in activation.TargetsCombinations())
              {
            if (targetsCombination.Targets.Effect.Contains(target))
              return true;
              }

              return false;
        }