Esempio n. 1
0
        public Image CreateUpperRightToLowerLeftTriangleBlockMosaic(int blockSize, Bitmap image)
        {
            if (blockSize <= 0)
            {
                return null;
            }

            var newBitmap = new Bitmap(image);
            Graphics graphics = Graphics.FromImage(newBitmap);

            for (int column = 0; column < image.Height; column += blockSize)
            {
                for (int row = 0; row < image.Width; row += blockSize)
                {
                    var averagingArea = new Rectangle(row, column, blockSize, blockSize);

                    Color averageTopColor = PixelFactory.GetAverageColorOfTopRightTriangle(averagingArea, image);
                    var averageTopBrush = new SolidBrush(averageTopColor);
                    Point[] topPoints = this.getTopRightTrianglePoints(blockSize, row, column);
                    graphics.FillPolygon(averageTopBrush, topPoints);

                    Color averageBottomColor = PixelFactory.GetAverageColorOfBottomLeftTriangle(averagingArea, image);
                    var averageBottomBrush = new SolidBrush(averageBottomColor);
                    Point[] botPoints = this.getBottomLeftTrianglePoints(blockSize, row, column);
                    graphics.FillPolygon(averageBottomBrush, botPoints);
                }
            }
            return newBitmap;
        }
Esempio n. 2
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        /// <summary>
        ///     Creates the picture mosaic.
        /// </summary>
        /// <param name="blockSize">Size of the block.</param>
        /// <param name="bitmap">The image.</param>
        /// <param name="palette">The palette.</param>
        /// <returns></returns>
        public Image CreatePictureMosaic(int blockSize, Bitmap bitmap, ImageList.ImageCollection palette)
        {
            Graphics g = Graphics.FromImage(bitmap);

            List<Image> images = this.copyPalette(palette);
            List<Color> colors = this.averagePaletteColors(images);

            for (int y = 0; y < bitmap.Height; y += blockSize)
            {
                for (int x = 0; x < bitmap.Width; x += blockSize)
                {
                    var dstRect = new Rectangle(x, y, blockSize, blockSize);
                    Color averageColor = PixelFactory.GetAverageColorOfSquareBlock(dstRect, bitmap);

                    List<Image> closeMatches = this.getBestMatchPaletteImage(averageColor, images, colors);
                    Image randomMatch = this.getRandomBestMatch(closeMatches);
                    this.previousImage = randomMatch;

                    var srcRect = new Rectangle(0, 0, randomMatch.Width, randomMatch.Height);
                    g.DrawImage(randomMatch, dstRect, srcRect, GraphicsUnit.Pixel);
                }
            }
            g.Dispose();

            return bitmap;
        }
Esempio n. 3
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        private List<Color> averagePaletteColors(IEnumerable<Image> images)
        {
            var averageColors = new List<Color>();

            foreach (Image image in images)
            {
                var srcRect = new Rectangle(0, 0, image.Width, image.Height);
                Color currentAverage = PixelFactory.GetAverageColorOfSquareBlock(srcRect, (Bitmap) image);
                averageColors.Add(currentAverage);
            }

            return averageColors;
        }
Esempio n. 4
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        /// <summary>
        ///     Creates the square block mosaic.
        /// </summary>
        /// <param name="blockSize">Size of the block.</param>
        /// <param name="image">The image.</param>
        /// <returns></returns>
        public Image CreateSquareBlockMosaic(int blockSize, Bitmap image)
        {
            if (blockSize <= 0)
            {
                return null;
            }

            var newBitmap = new Bitmap(image);
            Graphics graphics = Graphics.FromImage(newBitmap);

            for (int column = 0; column < image.Height; column += blockSize)
            {
                for (int row = 0; row < image.Width; row += blockSize)
                {
                    var averagingArea = new Rectangle(row, column, blockSize, blockSize);
                    Color averageColor = PixelFactory.GetAverageColorOfSquareBlock(averagingArea, image);
                    var averageBrush = new SolidBrush(averageColor);
                    graphics.FillRectangle(averageBrush, row, column, blockSize, blockSize);
                }
            }
            return newBitmap;
        }